Koth_Vanguard

CP Vanguard rc2

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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
So the sky is all just plain bright yellow? Is that the Harvest sky, or something?
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Now I haven't played it myself, but from the screenshots and Melvin's video I think something is really off with the planks on mid. They look extremely flat - almost decals - and the colour does not really go with the surrounding concrete. Is it just me who thought that?

Also, from the screens it also looks like 2nd has too much of the same wood texture that's on the point. Again, maybe it looks fine in game but that's just something that's bugging me from the pics.
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
I don't think I explained myself well enough with the feedback, so here is a post.

The spec cams for the second points are in the exact same relative location, and the are sequential in viewing order when spectating. If you hold both CPs, it is a really weird transition to jump between viewing an area that looks exactly the same but with different colors and lighting.
The fixes are to either clone one and delete the old one, thereby hopefully re-ordering them (so it would go players>2>3>4>players, instead of players>2>4>3>players), or just move one of them ~200 units so the viewpoint isn't identical.
 

biskuu

L2: Junior Member
Oct 25, 2014
97
22
From the perspective of a 6s player, these are my comments on this map.
The last point looks awesome, the only downside is that it looks really easy for the attacking team to flood the point with players as it is really easy for somebody to get in the last point area very fast without giving the defending team enough to time to pick him off (forcing/droping the defending medic also looks to be easy as a result of that). By running through the map, I notice that a team that wins the midfight is going to easily roll the opposing team on last point because even if the defending team lost only 2-3 players on Mid, they don't have enough time to grab proper positions (this might not be the case as I haven't seen any actual 6v6 matches played on this). I believe the midfights will be awesome, really liking the ramps on the sides. Also, the brushwork on last is great!
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Yep, looks like the missing texture was just a loading issue then.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Did you add clipping for the stairs you added on the right side side of last?
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Did you fix the stairs at last missing clipping?
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
Did you fix the stairs at last missing clipping?
that's for rc4, I literally had to update the map at 3 am after coming back from a weekend long lan of not sleeping where I was part of the organizers. To add to that, my windows install got sour and I had to reinstall on last friday. my mapping pipeline was not even ready for me to get any work done. never want to update a map in those conditions again.
 

leprecan

L2: Junior Member
Feb 10, 2013
96
89
I've been told that the BLU spawn at mid has a buggy door that won't open properly. This was on rc3b I believe.