[MvM] Gatebot HUD fix

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
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Ever since the gunmettle update the huds on mvm maps became broken and didnt show up at all anymore. However, there is a simple fix that can be used to fix this. This fix was found by Benoist3012 and also described here. For reference i have quoted the text here aswel
Greetings, Benoist here.

Hydrogen told me I can make a announce so I make one ^^.

So I found out how fix cp huds on "mvm gates maps".

So here how you need to edit your map.
Go to your tf_gamerules entity, then in the param Default Hud, and select CP HUD.
http://i.imgur.com/u2uUESX.png?1
And that it, the game should now display cps hud.

And now the best thing
sfsmile


I discovered how make mercs say "the robots are taking the gate" ect...
So here a link to my vmf file evrything is in.
You need to resize the triggers "gate_being_captured" and "gate_captured".
And enable them when it's need.
Evrything is in the vmf, I made a trigger_time_door so you know wich imputs you need to use ;).
Download link[www.mediafire.com].

If you have any questions about speaks context, or about gatebots stuff, feel free toadd me on steam.


If you are running a local server:
Here for you a plugin that fix cp huds on mannhattan, and on any other maps with cp.
Download:
Plugin[www.mediafire.com]
Source[www.mediafire.com]