US Gameday - Saturday November 14th

Egan

aa
Feb 14, 2010
1,375
1,721
Where:
TF2Maps.net Official US Server: usa.tf2maps.net:27015
Gameday Host: Egan


When:
Event will begin at:
Saturday, November 14th 2015 - 5:00PM EST

Click here for other Timezones
Time converter at worldtimebuddy.com

Map List: (Closed)
Time Played | Map Name | Author | Download | Thread | Notes

20|cp_taiga_a5|Pawlakov| BSP | 26206 |5cp
20|koth_cruise_a12|HolySnickerPuffs| BSP | 26037 |fb
20|cp_undercrypt_b8|Ezekel| BSP | 26107 |5cp
20|koth_skylight_b1|Jones| ZIP | 26336 |
20|cp_brewing_a2a|worMatty| BSP | 25042 |5cp
20|cp_14bit_a2|14bit| BSP | 26210 |steel


Map Pack: Download

Event Rules and Information (link)

Egan-Gameday Rules:
  1. I will prioritize maps that have not been played in whichever gameday was last.
  2. I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.
  3. I'll only play 5cap maps for a maximum of 20 minutes because, partly having no experience in competitive, I don't enjoy them and they bore me out for the rest of the gameday.
  4. At the end of each map I'll explain a 2 minute bonus round for feedback: people with feedback can join spec and use the !gf & !fb commands, and people without feedback can just play for a small while before the map changes.
 
Last edited:
Aug 30, 2015
359
451

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
cp_brewing_a2a

The map is already on the server. I haven't updated the thread yet for a2 because I'm going to provide some screenshots that show the changes and explain why I made them based on feedback.

Last night, I got some play testing on a2 when the server was quiet and it highlighted a problem with my control points that was affecting blue's respawn wave time. When red capped 4, blue's rswt would go up by 5s to 15s, meaning they would respawn at a time between 15s and 30s, when it should have been 10s and 20s.

Also added a door to the drop down underground route between outside mid and 5, that only opens when 4 is capped. This is to stop potential early spawn camping that would inhibit the enemy's defense.

Here is a download of version a2a if you need it.
 
Last edited:

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
I hope I'm not too late.

koth_cruise_a12
Thread and Download

Please put this near the beginning, as I usually get this map tested later in imps and gamedays, and it gets less plays.

I'm also looking for feedback. Mainly on the orange brushes for detailing, but any other feedback is appreciated

(And yes, it was b1 last version. It wasn't ready.)
 

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,068

chemelia

yndersn't
aa
May 11, 2014
406
619

Egan

aa
Feb 14, 2010
1,375
1,721
Post Mortem for Saturday, November 14th 2015
Map Name | Feedback Link

cp_taiga_a5| Feedback
koth_cruise_a12| Feedback
cp_undercrypt_b8| Feedback
koth_skylight_b1| Feedback
cp_brewing_a2a| Feedback
cp_14bit_a2| Feedback
koth_azimuth_a7| Feedback
pass_rift_b9| Feedback

Feedback pages have links to associated demos. Demos may take a couple hours to render fully.

Maps to play in imps (all uploaded):
  1. pass_rift_b9