ARENA crashlanding [Deleted]

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Malachite Man

L6: Sharp Member
Oct 16, 2015
345
198
crashlanding - sorry for the download catch

the story is that a rocket full of gravel and australium lauched by mann co and did't have a much fuel so it went crashing into a broken down training camp and the team's are fighting for the rocket also spot easter egg's
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
Screenshots? Also, don't bother zipping your download, it'll be smaller if you use bsp_repack then upload the repacked bsp
e: I downloaded this, and it's your entire /mapsrc/ folder, with the BSP, VMF, and everything else. Use bsp_repack, then upload only the file from /tf/maps/. Also, use naming conventions! Don't call it "crashlanding" because that tells nobody anything. If it's arena, put that at the start. If it's a1, put that at the end. "arena_crashlanding_a1" is way more informative and easier to remember.
 
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JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
Double post but who cares
I downloaded and had a run around. From spectator mode, I couldn't work anything out. It looks to be two massive yards:
oWiCF3g.jpg

connected to a point by a custom texture that you didn't pack
yvviYh1.jpg


The skybox is also glitchy as hell, with floating error signs and rockets that bug out when you get near them:
vK7ATOS.jpg

qds7oMj.jpg


Also, if you're using transparent textures make the brushes 1 unit thick or nodraw the other sides, because otherwise you get this:
2KWyIYA.jpg


You might be able to save it but the layout looks just too simplistic and overscaled to actually work well.
 

Malachite Man

L6: Sharp Member
Oct 16, 2015
345
198
Well that went over my head oh and thank for the feedback I know why when you get close to rocket it starts to glitch out cause the skybox is not over the rocket I don, t know how to pack custom stuff but I'm going to update it again also it would be nice if you could tell me bsp repack thank you for the feedback
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
No problem :D In an alpha, don't bother with using custom stuff because you'll be iterating much quicker than in beta or RC, so it's not worth packing everything in
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Still need screenshots.
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
The folder you've uploaded is the entire file. It does contain the BSP, but it also has the VMF, LIN and LOG files. In TF2, do "bsp_repack tf/maps/arena_crashlanding_a2 tf/maps/arena_crashlanding_a2" then go to your tf/maps folder and upload the BSP there. Please use version names and identities, so "arena_" because it's an arena map and "_a2" because it's A2, making the name of the VMF you should upload "arena_crashlanding_a2". There's a reason everyone else does it this way - it lets people running your map see what kind of map it is and where it is in development without having to load it up. Also, don't use capital letters in your filenames, they break Linux servers.
 
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