New Submission: ctf_Tagged_and_Ad

[INC] Zodiac

L1: Registered
Sep 20, 2008
20
1
Downloads: A new file has been added by [INC] Zodiac:

ctf_Tagged_and_Ad

Information
This is my first map that I've created with Source SDK's Hammer. It's the first of the Simplicity series, which takes place in a building full of "tagged ads".

Both the RED and the BLU spawn points are distance from each other, though a hallway. Both the RED and the BLU intelligence are not far from each other,
here's the reason why. Both intelliences were both stolen by C17's crimison guards in the year of 1962, and they seemed to abandoned those intels in a
building where at the time. This section of the building was for marketers to advertise their goods. Street gangs traveled to this section of the building
in the year of 1972, they never cared about the intelligence the crimison guards left behind. They just tagged this area for respect.

It's your job now BLU and RED to capture the intelligence back, and bring it back to your base within the time limit.

Downloads - Custom Mission Briefing
http://www.uploadpedia.com/20WNN2ZRVYC7/ctf-Tagged-Ad-english-txt.html

Screenshots









Please give me feedback on this map by contacting me via Steam [INC] Zodiac or by via email at joshualane@rocketmail.com
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
you messed up somewhere with the packing of it, because though I could see all the graphitti style sprays, I couldnt see any of the "oil is ammunition" style posters.

also the map is extremely unbalanced with one teams intel being directly in front of their spawn and the other team's closed to the middle.
 

[INC] Zodiac

L1: Registered
Sep 20, 2008
20
1
Thank you for your feedback, Dox and I've gotten some complaints with my map design. I'm currently doing another design for this map, and let me just tell you you will be surprised on what you will see. I'm pretty much done with it right now, the only thing that needs to be done is just effects and props.