- Jun 18, 2015
- 57
- 0
this is the compile log.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.vmf"
Valve Software - vbsp.exe (Oct 29 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 1370, brush 0)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d"
Valve Software - vvis.exe (Oct 29 2015)
8 threads
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.bsp
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d"
Valve Software - vrad.exe SSE (Oct 29 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.61 seconds)
13110 faces
3 degenerate faces
3914625 square feet [563706048.00 square inches]
571 Displacements
1191512 Square Feet [171577856.00 Square Inches]
186 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
Build Patch/Sample Hash Table(s).....Done<0.0587 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (49)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 99/1024 4752/49152 ( 9.7%)
brushes 4021/8192 48252/98304 (49.1%)
brushsides 28482/65536 227856/524288 (43.5%)
planes 15348/65536 306960/1310720 (23.4%)
vertexes 26064/65536 312768/786432 (39.8%)
nodes 7207/65536 230624/2097152 (11.0%)
texinfos 4521/12288 325512/884736 (36.8%)
texdata 71/2048 2272/65536 ( 3.5%)
dispinfos 571/0 100496/0 ( 0.0%)
disp_verts 15843/0 316860/0 ( 0.0%)
disp_tris 20960/0 41920/0 ( 0.0%)
disp_lmsamples 2391988/0 2391988/0 ( 0.0%)
faces 13110/65536 734160/3670016 (20.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9889/65536 553784/3670016 (15.1%)
leaves 7307/65536 233824/2097152 (11.1%)
leaffaces 17099/65536 34198/131072 (26.1%)
leafbrushes 8792/65536 17584/131072 (13.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 103469/512000 413876/2048000 (20.2%)
edges 67937/256000 271748/1024000 (26.5%)
LDR worldlights 186/8192 16368/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1736/32768 17360/327680 ( 5.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32652/65536 65304/131072 (49.8%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15755932/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 185230/393216 (47.1%)
LDR ambient table 7307/65536 29228/262144 (11.1%)
HDR ambient table 7307/65536 29228/262144 (11.1%)
LDR leaf ambient 29993/65536 839804/1835008 (45.8%)
HDR leaf ambient 7307/65536 204596/1835008 (11.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/112264 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/69072 ( 0.0%)
pakfile [variable] 1587850/0 ( 0.0%)
physics [variable] 1429470/4194304 (34.1%)
physics terrain [variable] 92005/1048576 ( 8.8%)
Level flags = 0
Total triangle count: 37695
Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.bsp
1 minute, 33 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\plr_hightower_d.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid -sw +map "plr_hightower_d" -steam
i've tryed to fix it using http://www.interlopers.net/errors but i think i'm trying fixing in the wrong way.
Does anybody have an idea what should i do?
the problem is that i have reamade the entire ground:
i've deleted the original and recreated a new one
the map still compile th original one and do not show the new one.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.vmf"
Valve Software - vbsp.exe (Oct 29 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 1370, brush 0)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d"
Valve Software - vvis.exe (Oct 29 2015)
8 threads
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.bsp
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d"
Valve Software - vrad.exe SSE (Oct 29 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.61 seconds)
13110 faces
3 degenerate faces
3914625 square feet [563706048.00 square inches]
571 Displacements
1191512 Square Feet [171577856.00 Square Inches]
186 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
Build Patch/Sample Hash Table(s).....Done<0.0587 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (49)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 99/1024 4752/49152 ( 9.7%)
brushes 4021/8192 48252/98304 (49.1%)
brushsides 28482/65536 227856/524288 (43.5%)
planes 15348/65536 306960/1310720 (23.4%)
vertexes 26064/65536 312768/786432 (39.8%)
nodes 7207/65536 230624/2097152 (11.0%)
texinfos 4521/12288 325512/884736 (36.8%)
texdata 71/2048 2272/65536 ( 3.5%)
dispinfos 571/0 100496/0 ( 0.0%)
disp_verts 15843/0 316860/0 ( 0.0%)
disp_tris 20960/0 41920/0 ( 0.0%)
disp_lmsamples 2391988/0 2391988/0 ( 0.0%)
faces 13110/65536 734160/3670016 (20.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9889/65536 553784/3670016 (15.1%)
leaves 7307/65536 233824/2097152 (11.1%)
leaffaces 17099/65536 34198/131072 (26.1%)
leafbrushes 8792/65536 17584/131072 (13.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 103469/512000 413876/2048000 (20.2%)
edges 67937/256000 271748/1024000 (26.5%)
LDR worldlights 186/8192 16368/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1736/32768 17360/327680 ( 5.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32652/65536 65304/131072 (49.8%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15755932/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 185230/393216 (47.1%)
LDR ambient table 7307/65536 29228/262144 (11.1%)
HDR ambient table 7307/65536 29228/262144 (11.1%)
LDR leaf ambient 29993/65536 839804/1835008 (45.8%)
HDR leaf ambient 7307/65536 204596/1835008 (11.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/112264 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/69072 ( 0.0%)
pakfile [variable] 1587850/0 ( 0.0%)
physics [variable] 1429470/4194304 (34.1%)
physics terrain [variable] 92005/1048576 ( 8.8%)
Level flags = 0
Total triangle count: 37695
Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.bsp
1 minute, 33 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\plr_hightower_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\plr_hightower_d.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid -sw +map "plr_hightower_d" -steam
i've tryed to fix it using http://www.interlopers.net/errors but i think i'm trying fixing in the wrong way.
Does anybody have an idea what should i do?
the problem is that i have reamade the entire ground:
i've deleted the original and recreated a new one
the map still compile th original one and do not show the new one.