- Jul 24, 2015
- 6
- 0
I've made a fairly basic koth map that's an oil rig surrounded with water. I'm trying to get the water to stretch far enough so that it minimises the amount of the skybox underneath where the texture stops that you can see. And also have water that bodies float in when you happen to fall off the rig and a trigger_hurt kills you. So i tried having the skybox water not intrude on the inside of the map water but each have different reflections. Also if I make the skybox's water go through the stage and put water underneath that it still happens.
I was wondering if prompting the invisible water glitch for only the non-3d skybox water would create consistent lighting. Although I'm quite sceptic about that, so I would appreciate any solutions anyone can offer.
Image of the aforementioned 'water in both the skybox and map' tactic: http://images.akamai.steamuserconte...120/375A53D2EE7EFA67112CFC11586791450E14A9EE/
I was wondering if prompting the invisible water glitch for only the non-3d skybox water would create consistent lighting. Although I'm quite sceptic about that, so I would appreciate any solutions anyone can offer.
Image of the aforementioned 'water in both the skybox and map' tactic: http://images.akamai.steamuserconte...120/375A53D2EE7EFA67112CFC11586791450E14A9EE/