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PL pl_cavecrossing A1

henke37

aa
Sep 23, 2011
2,075
515
pl_cavecrossing - Pushink bomb thru a large cave, passing elevators and blowing up a rocket

My latest released map. It has serious gameplay problems. Such as being WAY TOO LARGE. But I like the underlying ideas.

Ideas I like include the elevators, the U shape of the map and of course the cave. But the cave is a major cause of my worries. I don't know what to do with it. It's large, mainly due to the elevators needing vertical space. I like the multiple levels, but they are too high up. All the ramps all over the place doesn't feel right either.
 
Last edited:

Egan

aa
Feb 14, 2010
1,375
1,721
Video: youtube .com/watch?v=kiH7sLrTmhI

I'm not sure it's too necessary to watch the video, the summary is that: yes the map is overscaled, it's difficult to give feedback on sightlines and heights when the map is overscaled by default - if you remade the map from an overhead layout with a new scale in mind (I mention trying to learn the distance of stickybomb arcs to familiarise yourself with regular-in-game-distances) it would probably get rid of a lot of worries, the elevator was cool and it itself was probably an okay scale.
 

henke37

aa
Sep 23, 2011
2,075
515
Random strike of project focus. I don't expect it to last long enough for me to remake the map.