Siberia [Alpha]

CP Siberia [Alpha] A0.1.1

DeeR

L1: Registered
Nov 2, 2015
5
0
Siberia [BETA] - Siberia

Hello guys.
It's my first map - and his name a Siberia. (Cold, yus).
It's BETA Version - have more bug's and other's s4it.
If you found bug or you have any idea - please, write to me about it. In the following versions I will try to correct/add it.
(I am from Яussia ._.)
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Why there isn't any pictures?
 

DeeR

L1: Registered
Nov 2, 2015
5
0
Why there isn't any pictures?
Sorry, because I was registered recently and quite recently made the card - I don't know some bases. It seems as there are pictures of control points, and all the map. What exactly isn't enough?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
We need more than just the control points. Spawns, connecting routes, etc.

I do have another question though: what type of cp is this? Attack/Defend (Dustbowl, Gorge style) or normal CP (Snakewater, Granary style)? Because if it's the latter the whole map should be symmetrical so both teams have essentially the same layout which is needed for balance reasons.
 

DeeR

L1: Registered
Nov 2, 2015
5
0
We need more than just the control points. Spawns, connecting routes, etc.

I do have another question though: what type of cp is this? Attack/Defend (Dustbowl, Gorge style) or normal CP (Snakewater, Granary style)? Because if it's the latter the whole map should be symmetrical so both teams have essentially the same layout which is needed for balance reasons.
This are Attack/Defend (Dustbowl and Gorge style). Because now symmetry on the map is difficult for me
 

NoirSuede

L2: Junior Member
Dec 22, 2012
63
9
This are Attack/Defend (Dustbowl and Gorge style). Because now symmetry on the map is difficult for me
Why is symmetry difficult ? All you need to do is make 1 half of a map and then CTRL+C and CTRL+V to make the other half.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Don't worry, DeeR, your screenshots are fine and there's nothing wrong with making an Attack/Defend map until you're comfortable with symmetry.

I moved the map to the Attack/Defend CP category for you so people can more easily tell what type of CP it is. Feel free to submit this to one of our testing events to get some feedback from players!
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
It's not all that important, but for future reference, this state of map development is usually referred to as an alpha. Alpha is when the basic layout of your map is being set out and the detailing is minimal or non-existent (dev textures).

In comparison, beta is typically when the detailing pass begins, but the layout still isn't necessarily final.

Here's a quick video on it.
 

DeeR

L1: Registered
Nov 2, 2015
5
0
It's not all that important, but for future reference, this state of map development is usually referred to as an alpha. Alpha is when the basic layout of your map is being set out and the detailing is minimal or non-existent (dev textures).

In comparison, beta is typically when the detailing pass begins, but the layout still isn't necessarily final.

Here's a quick video on it.
Ow, very thanks. Sorry - i will rename this.
 

DeeR

L1: Registered
Nov 2, 2015
5
0
Fixed:
-"nodraw" texture in a lodge on the 2nd point 3 stages
Added:
-Respawn of the blue is made a little lower
-Respawn of the blue was changed from within
-Height of a skybox is increased
-1 point on 3 stage is changed
-The 2nd point on 3 stages is changed
-2 point on 1 stage was released completely for further development.
Bugs:
-Gate at 1 stage don't open (They stupidly don't want -_-)
-Don't go under 1 point on 3...

Read the rest of this update entry...