Sawblade Move

Spicemyself

L1: Registered
Aug 2, 2015
11
1
How to make the sawblade move? When i compile it into a .bsp format or to test, the sawblade does not move.
Help?
 
Last edited:

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,545
I tried to use that prefab but i dont know how it works. No guids exist so the prefab is just confusing.

just place the prefab and position it where you want. Alter the properties of the func_movelinear at the center of the sawblade to customise the movement.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Not understanding a basic prefab is a good example of why having a good understanding of Source can't be replaced by a resource pack, and why telling new people to download it in place of learning is a bad idea.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,545
Not understanding a basic prefab is a good example of why having a good understanding of Source can't be replaced by a resource pack, and why telling new people to download it in place of learning is a bad idea.

this x100, he's never going to understand what he's doing if he's just placing a prefab. On that note here's an old tutorial i found on how to make one from scratch: http://tf2maps.net/threads/tutorial-the-sawmill-sawblade.6907/ The pictures are broken, but it should still be followable.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
I learned by decompiling maps and looking at how they had done things. A prefab is the same as that.

Use func_door in place of func_movelinear, though. It's more efficient.