pl_hoodoo [Final release]

flubber

L4: Comfortable Member
Nov 16, 2007
171
35
The same here, it's really rare that people are leaving the server for a download even a 40Mo one. I'd rather have cients who accept download to play on great maps than a orange server with 3 Mo maps.
 

Shadow Scythe

L2: Junior Member
Aug 8, 2008
51
0
I, uh, think that I have played this map before. Like, several times. It's on the server I usually play on (The FISH [TF2 Pl maps] I believe) but I'm pretty terrible at associating map names with the maps themselves. I will comment as soon as I see it again.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
http://tf2wiki.net/wiki/Custom_maps#Payload
http://tf2wiki.net/wiki/Hoodoo

It exists now, feel free to add stuff as you see fit.

Also, I found this whilst using photoshop...uh.... I mean, searching the web:
2867760283_395e84c9f8_o.jpg

:O
 
Last edited:

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
do you have a final version out yet? I suggested your latest beta to a server I play on and they liked it, but a final would be awesome, and i dont think Valve accepts Betas
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
Heres some things I noticed, I can't be arsed to wade through 34 pages of constructive critisism, so they may have been commented on before.

plhoodoob20003nf3.jpg

plhoodoob20002rp4.jpg

plhoodoob20000tv2.jpg

plhoodoob20004sb9.jpg

plhoodoob20005oa9.jpg

plhoodoob20006aj2.jpg

plhoodoob20007tp8.jpg

plhoodoob20008ri1.jpg
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
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Not as many as pl_dustbowl or dbheights though, I'd at least like to overtake those barstadised maps.
 

flubber

L4: Comfortable Member
Nov 16, 2007
171
35
After a test hoodoo was in three of our servers, the next day after it get out :).
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
I ran around this map for the first time and my first thoguht was:

Needs more Hoodoos! There's only half a dozen in the whole map and they're tiny. If they're only skybox decorations, that's fine, but it'd be cool to see them in the playing area.

Also, it'd be cool if you incorporated the intro to this song somehow into the map, it fits it perfectly:
http://uk.youtube.com/watch?v=SHiZJO03UBE

:p
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
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Needs more Hoodoos! There's only half a dozen in the whole map and they're tiny. If they're only skybox decorations, that's fine, but it'd be cool to see them in the playing area.
Oh come on theres plenty of hoodoos, theres nearly three dozen in all, but if more's what you want I guess I could fit a few more in...

Also, it'd be cool if you incorporated the intro to this song somehow into the map, it fits it perfectly:
http://uk.youtube.com/watch?v=SHiZJO03UBE
:p
And suffer yet MORE complaints from impatient server owners/players about its filesize....
As far as I'm concerned anyone who can't be bothered to spend a few moments to download something I've spent over 800 hours making they can go, well, I'll let you use your imagination as to what they should do.

Has anyone been playing the final stage? I'm thinking of making it far harder for teams to get on the wrong side of the cart, this should improve balance a bit (not that the last stage feels unbalanced) but it should also make the last stage feel much more substanical.
 

YM

LVL100 YM
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Dec 5, 2007
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We have been trying to play this on my server for a while. (Beta 2)
I don't think stage 2 is winnable. We've had a few rounds where people are up against the cart, the cart is all the way in the shed, but no one wins.
I've played hundreds of games on hoodoo, over many many different servers, I've never once seen this happen, I can only assume the red team are able to stand next to the shed preventing the blu team from pushing the cart all the way in. (all the way in means the door is closed again, if the door hasn't closed you've not pushed it far enough)
 

terrorist_hell

L1: Registered
Jul 25, 2008
27
0
I happend twice when I played it. The cart was pushed in the shed, and the 'cart meter' went all the way back to the start, and it stayed there untill you pushed it again. Seems like some kind of bug, don't know for sure. Usually it works and you can see, if you look good enough, that the meter goes to the beginning very fast and the round is over and won by BLU.

Do you do something different compared to Valve maps? Cause in goldrush of badwater I don't see the 'cart meter' run very quicly to the beginning if BLU wins. It just locks the last cappoint, it turns to BU and the round is over. But yours is different.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Finished the prop Youme, if you don't like the colour scheme tell me, or you can play with it too. Pm me to send over the files but I still have to get the export stuff (I formatted a week ago)

1d16x2i92vz2oia3ysul.jpg
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Well I've added in that prop, nearly doubled the number of hoodoos and done some balancing work over all stages, i'll take a look into the ending of the second stage, no idea what could be causing such problems.
 

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
Finished the prop Youme, if you don't like the colour scheme tell me, or you can play with it too. Pm me to send over the files but I still have to get the export stuff (I formatted a week ago)

1d16x2i92vz2oia3ysul.jpg

are you going to release this model to public?