Changing CTF Win Conditions

Sep 10, 2015
142
39
I'm trying to make a CTF style map, it's slightly different, but I've got that covered already. What I need to know, is how to make it so the intel only has to be capped once for the game to end? Thanks in advance.
 

chemelia

yndersn't
aa
May 11, 2014
406
619
First, add game_win entity(name might be a bit different, I'm on mobile at the moment), and name it something.

Next, add an output to your func_capturezone like this:

OnCapture

<game_win name>

WinRed(again, might be a bit different)

Then do the same for the other capture zone, and you're all set.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
You might also need to set it to disable the flag entities. I've been on maps where someone's managed to pick up the flag after the round ends, and I never found out what caused that, but that'd be my first guess.