KotH DANGER ZONE [Deleted]

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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
HIGHWAY TO THE

DANGER ZONE
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
giphy-facebook_s.jpg
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
Rather than zipping your map, use bsp_repack. It's less hassle for anyone downloading it and I think it's smaller as well
EDIT EDIT EDIT: This isn't the map, this is the vmf, with a completely different name. In Hammer, press F9 to compile your map,then launch TF2 and repack it. The file you want to upload should now be in /tf/maps. Please don't upload VMFs, people have better things to do than compile your map for you.
e: A few things that I saw from the vmf:
  • This map is mad. It's a cube that looks like you threw props at it until it resembled a map.
  • You've got entire brushes textured with the noentry overlay. Only do this to one side of them
  • Your map has a leak. Compile, go to http://www.interlopers.net/index.php?page=errors and paste your compile log into there
 
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JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
Ok thank for the feedback and advice I will be sure to update the map a lot even if it takes forever but still thank you
Sorry if this comes across as harsh, but I don't think this is fixable. It has multiple control points, but also multiple koth gamerules. It also has no conceivable layout - it is literally props in a box. Take advice from this, fix it so it compiles, but it's never going to play well as it is
 

Malachite Man

L6: Sharp Member
Oct 16, 2015
345
198
If there is something that I have learned is that you can always change a map I will change the map to cp and fix the errors am also working on a map that I'm going to work a lot on the reason the map is well not normal is becuase I did not know scratch about hammer but now I know how it works thank you for the feed back
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
RIGHT INTO THE DANGER ZONE!

And yes we need screenshots.
 
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