Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VII has arrived!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015
  • During Scream Fortress VII
    • All players who launch the game will receive a Gargoyle
      • Gives access to Merasmissions and Halloween item transmutations
      • Tracks Merasmissions completed and souls collected
    • Added Merasmissions
      • A new Merasmission will be available daily up to a total of 13
      • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
    • Added Halloween Transmuting
      • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
      • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
    • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
  • General
    • Added inspect animations for the Batsaber and the Giger Counter
    • Fixed an idle animation bug for the Wrangler
    • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
    • Lowered damage of the "bats" spell from 60 to 40
    • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
    • Fixed an exploit related to picking up The Widowmaker
    • Fixed the Batsaber not showing the Killstreak sheen
    • Fixed a scoreboard stat reset bug in Mann vs. Machine
    • Optimized texture memory usage
    • Fix some cases of random hitching experienced by some players
    • Fixed overhead icons stacking on top of each other and now appear side-by-side
    • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
    • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
    • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
    • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
    • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
    • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
    • Updated koth_probed
      • Improved optimization of map (especially on mid)
      • Fixed clipping issues (thanks Muselk!)
      • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
      • Added in missing explosion sound effect on aliens
      • Fixed a few prop/ material issues
      • Reduced prop usage
  • PASS Time update
    • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
    • Added convar: tf_passtime_ball_sphere_collision
    • Added entity: tf_logic_on_holiday
  • Mannpower update
    • No longer in Beta
    • Added new map: Hellfire
    • Three new powerups: King, Plague, Supernova
    • Grappling hook changes
      • Reduced max rope distance
      • Reduced grapple dismount jump height
      • 30% hook movement speed penalty for Heavyweapons
    • Flag rule changes
      • Flags can no longer be returned by touching them
      • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
      • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
      • Small health regeneration for non-powered up flag carriers
      • Flags and capture zones are disabled for 30 seconds after a capture
    • Powerup rule changes
      • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
      • You cannot pick up enemy colored powerups
      • Team colored powerups will attempt to respawn in that team's base if not picked up in time
    • Other changes
      • Overhead powerup icons are now team colored
      • Warlock powerup renamed to Reflect
      • Reduced Knockout max health bonus for demos carrying swords and shields
      • Haste now increases huntsman firing speed
    • Bug fixes
      • Reflect damage no longer occurs after death (Pyro afterburn)

Read on the TF2 Blog...
 

Egan

aa
Feb 14, 2010
1,375
1,720
tf_logic_on_holiday
output: IsAprilFools
output: IsFullMoon
output: IsHalloween
output: IsSmissmas
output: IsTFBirthday
output: IsValentimes
output: IsNothing
output: OnUser1
output: OnUser2
output: OnUser3
output: OnUser4
input: Fire
input: TeamNum
input: SetTeam
input: Kill
input: KillHierarchy
input: Use
input: Alpha
input: AlternativeSorting
input: Color
input: SetParent
input: SetParentAttachment
input: SetParentAttachmentMaintainOffset
input: ClearParent
input: SetDamageFilter
input: EnableDamageForces
input: DisableDamageForces
input: DispatchEffect
input: DispatchResponse
input: AddContext
input: RemoveContext
input: ClearContext
input: DisableShadow
input: EnableShadow
input: AddOutput
input: FireUser1
input: FireUser2
input: FireUser3
input: FireUser4

Can now make seasonal changes to maps!
IsValentines -> turn all smokestack particles into heart particles
 

Freyja

aa
Jul 31, 2009
2,994
5,813
I don't know but all my future maps are going to have pink colour correction enabled only on valentines day
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Woo! Congrats all!
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Yay, more game breaking things! Woohoo!

I mean, it's totally intended that jarateed players can't get shot in the head anymore right?
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
tf_logic_on_holiday
Can now make seasonal changes to maps!
IsValentines -> turn all smokestack particles into heart particles

This entity uses the logic_auto icon, so I'm assuming it only fires these outputs when the map is loaded for the first time.
Does it also fire while the map is running? Say, you're playing on a fun map and suddenly there's a Full Moon, then I'd like the entity to fire this output while the map is running.

Can anyone confirm or disprove this?
 

henke37

aa
Sep 23, 2011
2,075
515
I'd imagine that they only change holiday when changing map.