Bridgework

CP Bridgework a2

WalWer

L1: Registered
Oct 21, 2015
13
4
Bridgework - 5cp symmetrical map with lots of bridges in mountain enviroment

This is my first map, with pretty basic layout, covered in dev textures with some props. Tried to make it more competitive-like, but not sure yet if i done it all right.
Middle area - just a bridge with some space under it, and flank ways
uZ00f2M.jpg

Last with 4 ways to push from. Nothing really original here, mostly inspired by badlands and gullywash
h3uQySc.jpg

Second point open area
OsWcIM9.jpg

More screenshots:
6428


6429


6430


6431
 
Last edited:

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
In the 6th screenshot, I think the staircase corners look odd.
 
Last edited:

tyler

aa
Sep 11, 2013
5,102
4,621
In the 6th screenshot, I don't think the stair thing is really needed.
Who are you to say what detailing is needed or unneeded? Especially in an alpha? The only thing that strikes me about that screenshot is the clipping on the corners of the step, if anything.
 

WalWer

L1: Registered
Oct 21, 2015
13
4
In the 6th screenshot, I don't think the stair thing is really needed.
Well yeah, it looks a bit weird for me either, but can't think about anything else better yet.
Who are you to say what detailing is needed or unneeded? Especially in an alpha? The only thing that strikes me about that screenshot is the clipping on the corners of the step, if anything.
Yep, clipping is done there, felt pretty smooth for me.
 
Jul 6, 2015
1,425
819
Well, oppinions aside the map itself looks pretty good. (Except for that stair case :p )
Cant wait to find its fatal sightlines and lack of clipping edges as all maps have.

Edit:
To avoid spamming :p
I like what you did with the under bridge underneath mid, maybe something like this would be a game changer to the same old badwater mid bridge.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Who are you to say what detailing is needed or unneeded? Especially in an alpha? The only thing that strikes me about that screenshot is the clipping on the corners of the step, if anything.

Yeah I misworded it, meant to say the corners look odd.
 

Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
196
488
Hey, I found a issue. Can't capture the secondary points, after the capture of the middle point.

6zYLkUD.jpg


Also, that door opens together with another. Сheck you triggers outputs and prop_dynamic/func_door names.
U1C2K3O.jpg
 
Last edited:

WalWer

L1: Registered
Oct 21, 2015
13
4
Hey, I found a issue. Can't capture the secondary points, after the capture of the middle point.

Yeah, thanks for the feedback, this cap issue broke first imp of this map, so i'm already fixed this.

I like what you did with the under bridge underneath mid, maybe something like this would be a game changer to the same old badwater mid bridge.

I still think that it's cool either, but people mostly told they don't like this 3( or even 4) level mid much. I guess i'll change it a bit in later alpha and see how it goes. Or maybe not.
 

WalWer

L1: Registered
Oct 21, 2015
13
4
A2 version is released!

Bug fixes:
- Fixed doors
- Fixed capturepoints - both teams can win now (Yeah)
Changes:

Last point:
- Layout slightly remade, allowing defenders to use more cover
- Added some walls near the point
- Capture time decreased
- Deleted one entrance on the top left, leading to the lobby
- Respawn now placed on same height as point
Second point:
- Sewer section under the point changed, so player could get on top easier
- Added small wall on the section above the point, just to fix sightline
-...

Read the rest of this update entry...
 

Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
189
41
I'm not a professor of mapping but i feel that your map is better than any map i have ever done.
By the way: I think that transition from the second cp to the middle cp needs some improvements.
 

WalWer

L1: Registered
Oct 21, 2015
13
4
I'm not a professor of mapping but i feel that your map is better than any map i have ever done.
By the way: I think that transition from the second cp to the middle cp needs some improvements.

Thank you. Haven't played any of your maps, so can't say anything about them.

Yeah, i should definately improve that somehow, working on it.