Tractor Beams

Sep 10, 2015
142
39
I'm in the process of making a jump map, this one is going to be the first jump map I publicly release. Currently I'm working towards an alien design, in theme with the new update. So I thought it would add to the map if it didn't have just alien themed aesthetics, but some alien themed functions. You've probably guessed by now due to the title that I want to know how to make a tractor beam. There are two types I'd like to know how to make, The type featured in pd_watergate, and the type in koth_probed. Thanks for the help.
 

Phil25

L1: Registered
Jun 13, 2015
49
10
If you're looking for making them similar to those two beams, go ahead and decompile the maps using BSPSource and check how the creators have made them. From what I remember it was just a bunch of trigger_push's in an oddly manner. As for the one beam in koth_probed I'm guessnig they've used a phys_magnet to suck everybody towards it, I can't confirm it though.

dat name doe