[Help] Weird leaks - Other issues

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
Hi guys! I'm making a map for the Dynamic CP contest with @Davekillerish and we're getting some errors:

I put the compile log here just in case
** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.vmf"

Valve Software - vbsp.exe (Oct 14 2015)
2 threads
materialPath: E:\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_intrusion_a1_a/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/cp_intrusion_a1_a/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity path_track (-496.00 -2176.00 -240.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1376.0 -552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1376.0 392.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1888.0 -208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 -208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 -208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1880.0 1024.0 -208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 22 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (110591 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 193 texinfos to 132
Reduced 50 texdatas to 48 (1107 bytes to 1064)
Writing E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
5 seconds elapsed

** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a"

Valve Software - vvis.exe (Oct 14 2015)
2 threads
reading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
reading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.prt
LoadPortals: couldn't read e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.prt


** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a"

Valve Software - vrad.exe SSE (Oct 14 2015)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.26 seconds)
1185 faces
453639 square feet [65324056.00 square inches]
19 Displacements
23889 Square Feet [3440102.25 Square Inches]
sun extent from map=0.087156
32 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
Build Patch/Sample Hash Table(s).....Done<0.0242 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 281/8192 3372/98304 ( 3.4%)
brushsides 1962/65536 15696/524288 ( 3.0%)
planes 1524/65536 30480/1310720 ( 2.3%)
vertexes 2379/65536 28548/786432 ( 3.6%)
nodes 1108/65536 35456/2097152 ( 1.7%)
texinfos 132/12288 9504/884736 ( 1.1%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 19/0 3344/0 ( 0.0%)
disp_verts 867/0 17340/0 ( 0.0%)
disp_tris 1280/0 2560/0 ( 0.0%)
disp_lmsamples 63544/0 63544/0 ( 0.0%)
faces 1185/65536 66360/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 773/65536 43288/3670016 ( 1.2%)
leaves 1135/65536 36320/2097152 ( 1.7%)
leaffaces 1320/65536 2640/131072 ( 2.0%)
leafbrushes 520/65536 1040/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8820/512000 35280/2048000 ( 1.7%)
edges 5225/256000 20900/1024000 ( 2.0%)
LDR worldlights 32/8192 2816/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 169/32768 1690/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2568/65536 5136/131072 ( 3.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 46/512 16192/180224 ( 9.0%)
LDR lightdata [variable] 1058068/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 37042/393216 ( 9.4%)
LDR ambient table 1135/65536 4540/262144 ( 1.7%)
HDR ambient table 1135/65536 4540/262144 ( 1.7%)
LDR leaf ambient 7031/65536 196868/1835008 (10.7%)
HDR leaf ambient 1135/65536 31780/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/122820 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/4150 ( 0.0%)
pakfile [variable] 857/0 ( 0.0%)
physics [variable] 110591/4194304 ( 2.6%)
physics terrain [variable] 3487/1048576 ( 0.3%)

Level flags = 0

Total triangle count: 3250
Writing e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
31 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp" "E:\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_intrusion_a1_a.bsp"

  • findportalside: couldn't find a good match for which brush to assign to a portal near (0.0 1376.0 -552.0) - When I put go to coordinates I'm sent to the void, not even close to the inside part of the map
  • entity path_track (-496.00 -2176.00 -240.00) leaked! - This one is causing the map not compiling as a whole, but I have no idea how to deal with it. Here's a screencap
    OElCEhb.png
  • the path_track leaks through a world brush, has this happened to anyone of you? (Note: I hid nodraw textures and the bottom brush has a /toolsblack texture) Also, It's always a different entity on every compile, leaking the very same way
Thanks in advance
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Could it be that the bottom doesnt have a world brush and its trying to aim at the center of a huge area in the void. And the camera did send you inside that same block?
 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
Ok, i compiled again without making ANY changes

- findportalside issue got solved on it's own (don't know how)
- now a prop_static is the one that the point file brings up:
F3C4uUf.png

Now I hid the displacements and the 2nd picture is in the inside of the rock-textured brush
Now seen from the outside:
0YFh1FN.png

It still points though world brushes

- The **** leaked **** one is still there
 

tyler

aa
Sep 11, 2013
5,102
4,621
You might have entities with their origins in the void, or 1u holes (from not using the grid very well). Your portal side errors are the result of leaks, nothing more, because VVIS can't figure out what's inside or outside. What specific portalside error it shows you when you have a leak is irrelevant.

What's the last working compile you had? It's usually faster to think about what is different between the two than to check everything.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
For future reference, the "findportalside" and "leaked" errors almost always occur at the same time, so you may as well treat them as one error.

Also, disable displacements and func_details. And make sure your selection mode isn't set to "Solids" because that makes all brush entities appear as world brushes. Don't ask me why, it's silly like that.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
For future reference, the "findportalside" and "leaked" errors almost always occur at the same time, so you may as well treat them as one error.

Also, disable displacements and func_details. And make sure your selection mode isn't set to "Solids" because that makes all brush entities appear as world brushes. Don't ask me why, it's silly like that.
Or disable everything and enable world geometry and skybox only
 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
Well, I have solved the thing simply by replacing the 'leaking' brush (erasing it and making another one the same size and stuff) Now i can say that this crap triggers 'randomly' (everything is working and after placing ONE SINGLE ENTITY everything gets fucked up)

I'll post again if it happens again this happened to me A LOT to be honest
 
Mar 23, 2013
1,013
347
I have rather random assumtions:
What if you accidently made a lot of brushes accidently func_detail, but because you have the ignore group button enabled ( :ig: ) the brush dosnt say its an entity when double clicking it?
Or maybe those brushes have faces with transparent textures on a side, which make them stop blocking visiblity?
 
Last edited:

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
OK, in later compiles the problem was still present, but I managed to compile without any errors. It is kind of silly but surprisingly works for me for some reason: I first compiled BSP only. As there was no pointfile when I first wanted to check for leaks, then I compiled BSP+VIS, everything was still ok, and finally a normal compile... NO errors this time (I've done this a couple of times with this very same file when the problems above were a thing, and magically that worked every time)
yeah i don't get it either
 
Last edited:

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
I've been having this problem again; a random entity leaking through a world brush

Here's the last compile log:
** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2.vmf"

Valve Software - vbsp.exe (Jan 19 2016)
2 threads
materialPath: E:\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_intrusion_a4fix2/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/cp_intrusion_a4fix2/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_intrusion_a4fix2/nature/blendrockground005_wvt_patch
Patching WVT material: maps/cp_intrusion_a4fix2/nature/blendgroundtogravel001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity info_observer_point (-3104.00 1584.00 208.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 -336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 784.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 4096.0 64.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 3584.0 64.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2240.0 64.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2736.0 -336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3056.0 -336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2752.0 784.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 336152: areaportal brush doesn't touch two areas

Brush 336135: areaportal brush doesn't touch two areas

Brush 336131: areaportal brush doesn't touch two areas

Brush 336082: areaportal brush doesn't touch two areas

Brush 336057: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 398 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (508603 bytes)
Static prop models/props_doomsday/western_wood_door001.mdl outside the map (-3536.00, 2304.00, -255.75)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1271 texinfos to 891
Reduced 141 texdatas to 129 (4010 bytes to 3637)
Writing E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2.bsp
11 seconds elapsed
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2"

Valve Software - vvis.exe (Jan 19 2016)
2 threads
reading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2.bsp
reading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2.prt
LoadPortals: couldn't read e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2.prt


** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2"

Valve Software - vrad.exe SSE (Jan 19 2016)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.46 seconds)
4148 faces
737318 square feet [106173840.00 square inches]
158 Displacements
125955 Square Feet [18137632.00 Square Inches]
sun extent from map=0.087156
361 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (72)
Build Patch/Sample Hash Table(s).....Done<0.0369 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 6 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (47)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 56/1024 2688/49152 ( 5.5%)
brushes 1376/8192 16512/98304 (16.8%)
brushsides 9436/65536 75488/524288 (14.4%)
planes 4298/65536 85960/1310720 ( 6.6%)
vertexes 9069/65536 108828/786432 (13.8%)
nodes 2782/65536 89024/2097152 ( 4.2%)
texinfos 891/12288 64152/884736 ( 7.3%)
texdata 129/2048 4128/65536 ( 6.3%)
dispinfos 158/0 27808/0 ( 0.0%)
disp_verts 5910/0 118200/0 ( 0.0%)
disp_tris 8416/0 16832/0 ( 0.0%)
disp_lmsamples 341780/0 341780/0 ( 0.0%)
faces 4148/65536 232288/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3320/65536 185920/3670016 ( 5.1%)
leaves 2839/65536 90848/2097152 ( 4.3%)
leaffaces 4999/65536 9998/131072 ( 7.6%)
leafbrushes 2168/65536 4336/131072 ( 3.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 34231/512000 136924/2048000 ( 6.7%)
edges 23126/256000 92504/1024000 ( 9.0%)
LDR worldlights 361/8192 31768/720896 ( 4.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 742/32768 7420/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13812/65536 27624/131072 (21.1%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 80/512 28160/180224 (15.6%)
LDR lightdata [variable] 4878360/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 152567/393216 (38.8%)
LDR ambient table 2839/65536 11356/262144 ( 4.3%)
HDR ambient table 2839/65536 11356/262144 ( 4.3%)
LDR leaf ambient 17451/65536 488628/1835008 (26.6%)
HDR leaf ambient 2839/65536 79492/1835008 ( 4.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/174872 ( 0.0%)
dtl prp lght [variable] 1/349 ( 0.3%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/28090 ( 0.0%)
pakfile [variable] 9718/0 ( 0.0%)
physics [variable] 508603/4194304 (12.1%)
physics terrain [variable] 32638/1048576 ( 3.1%)

Level flags = 0

Total triangle count: 12509
Writing e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2.bsp
2 minutes, 11 seconds elapsed
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a4fix2.bsp" "E:\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_intrusion_a4fix2.bsp"

I may just send the .vmf to one of you guys or upload it to mediafire to see it for yourselves, idk