Limited sight in certain areas? (like slender fortress)

Araluex

L1: Registered
Jun 4, 2015
14
0
Hello!

I was wondering if there was a specific function / brush that limits a players line of sight, like it does in slender maps. For example, upon entering a certain area, a players sight is limited where they cannot see more that a couple of hammer units / meters in front of them.

In short, is there a function I can use to make players half-blind similar to the way players are half-blind when playing the slender fortress maps.

Thank you.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
technically
you could make a single visibility light dynamic that is parented to player spawns
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Yeah, just make multiple env_fog_controllers and use trigger brushes to toggle between them. 2fort does this; take a look at a decompiled copy (or the SDK copy, if you have it) to see how they set up the inputs and outputs.