- Oct 16, 2015
- 18
- 0
Hi all, I've been working on trying to make a more open version of 2fort by opening up the fences and such.
It's all been going fairly smoothly until after one of my compiles, my game crashed when trying to load the map.
I've tried fixing up just about all the errors I can with the interlopers.net diagnostic tool and the hammer itself finds no errors but it still continues to crash my game every launch.
I'm very new to mapping and would really be thankful for any help!
In case it's of interest, there's a copy of my vmf file here. I'll give 2 mann co. keys to anyone kind enough to help optimize it so it compiles and runs smoothly: www.mediafire.com/download/sgt3q4qh780ahed/sdk_ctf_2fort1%283%29.vmf
My compile log is as follows:
** Executing...
** Command: "D:\Program files\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program files\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\sdk_ctf_2fort1.vmf"
Valve Software - vbsp.exe (Oct 14 2015)
8 threads
materialPath: D:\Program files\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Matt\Desktop\sdk_ctf_2fort1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/sdk_ctf_2fort1/nature/blendgroundtograss001_wvt_patch
Patching WVT material: maps/sdk_ctf_2fort1/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/sdk_ctf_2fort1/nature/blendgroundtograss003_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1160 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\Matt\Desktop\sdk_ctf_2fort1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
** Executing...
** Command: "D:\Program files\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Program files\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\sdk_ctf_2fort1"
Valve Software - vvis.exe (Oct 14 2015)
8 threads
reading c:\users\matt\desktop\sdk_ctf_2fort1.bsp
reading c:\users\matt\desktop\sdk_ctf_2fort1.prt
2489 portalclusters
6482 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (319)
Optimized: 5023 visible clusters (0.90%)
Total clusters visible: 560559
Average clusters visible: 225
Building PAS...
Average clusters audible: 815
visdatasize:674276 compressed from 1553136
writing c:\users\matt\desktop\sdk_ctf_2fort1.bsp
5 minutes, 21 seconds elapsed
** Executing...
** Command: "D:\Program files\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Program files\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\sdk_ctf_2fort1"
Valve Software - vrad.exe SSE (Oct 14 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\matt\desktop\sdk_ctf_2fort1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (9.10 seconds)
16283 faces
11 degenerate faces
1997893 square feet [287696640.00 square inches]
232 Displacements
169872 Square Feet [24461698.00 Square Inches]
16272 patches before subdivision
254172 patches after subdivision
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Matt\Desktop\sdk_ctf_2fort1.bsp" "D:\Program files\SteamApps\common\Team Fortress 2\tf\maps\sdk_ctf_2fort1.bsp"
** Executing...
** Command: "D:\Program files\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "D:\Program files\SteamApps\common\Team Fortress 2\tf" +map "sdk_ctf_2fort1" -steam
It's all been going fairly smoothly until after one of my compiles, my game crashed when trying to load the map.
I've tried fixing up just about all the errors I can with the interlopers.net diagnostic tool and the hammer itself finds no errors but it still continues to crash my game every launch.
I'm very new to mapping and would really be thankful for any help!
In case it's of interest, there's a copy of my vmf file here. I'll give 2 mann co. keys to anyone kind enough to help optimize it so it compiles and runs smoothly: www.mediafire.com/download/sgt3q4qh780ahed/sdk_ctf_2fort1%283%29.vmf
My compile log is as follows:
** Executing...
** Command: "D:\Program files\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program files\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\sdk_ctf_2fort1.vmf"
Valve Software - vbsp.exe (Oct 14 2015)
8 threads
materialPath: D:\Program files\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Matt\Desktop\sdk_ctf_2fort1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/sdk_ctf_2fort1/nature/blendgroundtograss001_wvt_patch
Patching WVT material: maps/sdk_ctf_2fort1/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/sdk_ctf_2fort1/nature/blendgroundtograss003_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1160 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\Matt\Desktop\sdk_ctf_2fort1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
** Executing...
** Command: "D:\Program files\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Program files\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\sdk_ctf_2fort1"
Valve Software - vvis.exe (Oct 14 2015)
8 threads
reading c:\users\matt\desktop\sdk_ctf_2fort1.bsp
reading c:\users\matt\desktop\sdk_ctf_2fort1.prt
2489 portalclusters
6482 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (319)
Optimized: 5023 visible clusters (0.90%)
Total clusters visible: 560559
Average clusters visible: 225
Building PAS...
Average clusters audible: 815
visdatasize:674276 compressed from 1553136
writing c:\users\matt\desktop\sdk_ctf_2fort1.bsp
5 minutes, 21 seconds elapsed
** Executing...
** Command: "D:\Program files\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Program files\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\sdk_ctf_2fort1"
Valve Software - vrad.exe SSE (Oct 14 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\matt\desktop\sdk_ctf_2fort1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (9.10 seconds)
16283 faces
11 degenerate faces
1997893 square feet [287696640.00 square inches]
232 Displacements
169872 Square Feet [24461698.00 Square Inches]
16272 patches before subdivision
254172 patches after subdivision
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Matt\Desktop\sdk_ctf_2fort1.bsp" "D:\Program files\SteamApps\common\Team Fortress 2\tf\maps\sdk_ctf_2fort1.bsp"
** Executing...
** Command: "D:\Program files\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "D:\Program files\SteamApps\common\Team Fortress 2\tf" +map "sdk_ctf_2fort1" -steam
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