- Oct 18, 2015
- 22
- 1
I've been having this error every time i try to compile when i put some geometry in a basic room
I can put some very simple, square brushes in the middle and it's fine, but using the geometry editor to edit things seems to cause this
pic related is what I have in hammer
and here's the compile window text
I've made 100% sure there isnt any geometry at or beyond the grid edges.
here are my top and side views for proof of this
What am I doing wrong? I never had these issues just about a year ago when I last used hammer
it seems to only happen if ive used the geometry editor to move vertices around.
I can put some very simple, square brushes in the middle and it's fine, but using the geometry editor to edit things seems to cause this
pic related is what I have in hammer
and here's the compile window text
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1.vmf"
Valve Software - vbsp.exe (Oct 14 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1.vmf
Brush 742: bounds out of range
Brush 761: bounds out of range
Patching WVT material: maps/shipyard_1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 32.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 761:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-128.0 -1024.0 32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 742:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 32.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 761:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-128.0 -1024.0 32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 742:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1"
Valve Software - vvis.exe (Oct 14 2015)
4 threads
reading c:\users\ike\desktop\3d-art\maps\shipyard_1.bsp
Error opening c:\users\ike\desktop\3d-art\maps\shipyard_1.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1"
Valve Software - vrad.exe SSE (Oct 14 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\ike\desktop\3d-art\maps\shipyard_1.bsp
Error opening c:\users\ike\desktop\3d-art\maps\shipyard_1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\shipyard_1.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I've made 100% sure there isnt any geometry at or beyond the grid edges.
here are my top and side views for proof of this
What am I doing wrong? I never had these issues just about a year ago when I last used hammer
it seems to only happen if ive used the geometry editor to move vertices around.