"The system cannot find the file specified" compile error (no geometry at or beyond the grid)

___man

L1: Registered
Oct 18, 2015
22
1
I've been having this error every time i try to compile when i put some geometry in a basic room

I can put some very simple, square brushes in the middle and it's fine, but using the geometry editor to edit things seems to cause this
pic related is what I have in hammer

263f163ca4.jpg


and here's the compile window text

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1.vmf"

Valve Software - vbsp.exe (Oct 14 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1.vmf
Brush 742: bounds out of range
Brush 761: bounds out of range
Patching WVT material: maps/shipyard_1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 32.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 761:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-128.0 -1024.0 32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 742:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 32.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 761:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-128.0 -1024.0 32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 742:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1"

Valve Software - vvis.exe (Oct 14 2015)
4 threads
reading c:\users\ike\desktop\3d-art\maps\shipyard_1.bsp
Error opening c:\users\ike\desktop\3d-art\maps\shipyard_1.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1"

Valve Software - vrad.exe SSE (Oct 14 2015)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\ike\desktop\3d-art\maps\shipyard_1.bsp
Error opening c:\users\ike\desktop\3d-art\maps\shipyard_1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\ike\Desktop\3D-ART\MAPS\shipyard_1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\shipyard_1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I've made 100% sure there isnt any geometry at or beyond the grid edges.

here are my top and side views for proof of this

e341059e0b.png
04f885c1d1.png


What am I doing wrong? I never had these issues just about a year ago when I last used hammer

it seems to only happen if ive used the geometry editor to move vertices around.
 

Jivvi

L1: Registered
Jun 28, 2015
22
31
using vertex edit to make brushes concave will make them invalid. for example, if those large L-shaped blocks you've got are one single brush, it'll be invalid and cause problems because it's concave on the inside faces. you solve this by splitting the brush into two or more individual brushes that lack concavity. in the example of the L-block, you'd just clip along one of the inside edges to make two rectangular brushes.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
This happens due to a fatal error in the basic vbsp compile that prevents the compile from continuing.

Your compile log shows a leak, I'd recommend fixing that before trying to diagnose anything further.