- Apr 12, 2008
- 792
- 286
Alright, so I made a normal map. Then I made a specular map and added it as an alpha channel to the normal map. The problem is, an area of the specular map that I had as black (non reflective, yes?) but that also has some normal mapping, ends up reflective in game. If you need the images in question, I'll post them upon request.