KotH koth_dust_tec [Deleted]

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worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
Nice work. Your brushwork is very clean and simple. I look forward to seeing your map in an impromptu testing session or Game Day.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
I have really little too complain about this very solid map, but I have a small nitpick.

2Iec69h8TD38

You should put something under these stairs so people can't put sticky bombs there.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
we tec those
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
Have you actually had your map tested here at tf2maps? If you didn't get enough play testing data or feedback you could have it tested again and ask for comments on specific things.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
Answering my own question, here. How unfortunate.

NO, you have not had your map play tested yet it seems, because I can't find it in the Feedback mini site.

You cannot complain about a lack of feedback if you haven't had your map tested. Most people leave feedback while playing the map because it's the best time to give it. It's bad to leave feedback just based on screenshots or just having a run around a map locally. People only usually leave feedback in a thread after playing a map, and even then they don't usually do it unless they have a lot to say.
 

Anreol

L2: Junior Member
Feb 21, 2015
60
273
Also dont use capital letters.
It breaks the linux servers and cant be downloaded
(The file that the server had the "a2" was with capital letters)
 
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Lain

lobotomy success story
aa
Jan 8, 2015
724
757
I like the map, but before I imp it I request you fix the teletrap spot.

Fences near spawns don't have clip brushes.
Z2lQXGw.jpg


shitty teletrap, fix this before the imp or i'm not playing it, because it ruins the test. (last test of a map with one of these was just people doing it over and over)
rt2l1iS.jpg


spawn is too convoluted. 4 rooms for a koth spawn is too much. I'd say simplify it into two rooms (for a spytech transition-type thing).
cmNbdq9.jpg


visible nodraw
mZioGgR.jpg


are the clips on these stairs bulletblock? because they ought to be.
yCCPMAx.jpg


these healthpack placements are asymmetrical. I'd fix that if I where you but, its minor.
6ZPD3ao.jpg


one mini covers your whole battle area. not fun.
7djIzaC.jpg


these doors are a little small dont you think? I can see soldier being very effective on this map.
puvHEl0.jpg


I don't know how i feel about this. Take it how you want.
5KBchPo.jpg
 
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