So I am making my first map that is not a test. It is in Alpha 1 and after I finish adding few lights and small tweaks it is ready to be uploaded on the forum.
But I have a problem with couple props. It does this on both sides of my koth map. I tried to make the light brighter, but did not work. Also here is the compile log:
PS. If there are any other errors in the compile I would love to know about them. The level has no leaks so that should not be a problem. Thank you !
But I have a problem with couple props. It does this on both sides of my koth map. I tried to make the light brighter, but did not work. Also here is the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1"
Valve Software - vbsp.exe (Oct 8 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_dust-tec_a1/nature/blendgroundtosnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (221937 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 633 texinfos to 423
Reduced 29 texdatas to 28 (683 bytes to 655)
Writing c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1"
Valve Software - vvis.exe (Oct 8 2015)
8 threads
reading c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
reading c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.prt
697 portalclusters
1984 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (35)
Optimized: 2034 visible clusters (0.94%)
Total clusters visible: 216631
Average clusters visible: 310
Building PAS...
Average clusters audible: 659
visdatasize:121006 compressed from 122672
writing c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
35 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1"
Valve Software - vrad.exe SSE (Oct 8 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
Setting up ray-trace acceleration structure... Done (0.63 seconds)
2156 faces
822756 square feet [118476976.00 square inches]
16 Displacements
81493 Square Feet [11735040.00 Square Inches]
2156 patches before subdivision
73936 patches after subdivision
sun extent from map=0.087156
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 5626919, max 550
transfer lists: 42.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(480849, 338743, 295589)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(91697, 60565, 53942)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(20695, 13278, 11929)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4846, 3015, 2799)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1207, 738, 703)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(307, 183, 181)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(80, 47, 48)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(21, 12, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 3, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0178 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 532/8192 6384/98304 ( 6.5%)
brushsides 3808/65536 30464/524288 ( 5.8%)
planes 1640/65536 32800/1310720 ( 2.5%)
vertexes 3705/65536 44460/786432 ( 5.7%)
nodes 1640/65536 52480/2097152 ( 2.5%)
texinfos 423/12288 30456/884736 ( 3.4%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 16/0 2816/0 ( 0.0%)
disp_verts 1296/0 25920/0 ( 0.0%)
disp_tris 2048/0 4096/0 ( 0.0%)
disp_lmsamples 180496/0 180496/0 ( 0.0%)
faces 2156/65536 120736/3670016 ( 3.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1293/65536 72408/3670016 ( 2.0%)
leaves 1667/65536 53344/2097152 ( 2.5%)
leaffaces 2467/65536 4934/131072 ( 3.8%)
leafbrushes 1341/65536 2682/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15244/512000 60976/2048000 ( 3.0%)
edges 9286/256000 37144/1024000 ( 3.6%)
LDR worldlights 13/8192 1144/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 185/32768 1850/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2907/65536 5814/131072 ( 4.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 17/512 5984/180224 ( 3.3%)
LDR lightdata [variable] 2245408/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 121006/16777216 ( 0.7%)
entdata [variable] 25420/393216 ( 6.5%)
LDR ambient table 1667/65536 6668/262144 ( 2.5%)
HDR ambient table 1667/65536 6668/262144 ( 2.5%)
LDR leaf ambient 8826/65536 247128/1835008 (13.5%)
HDR leaf ambient 1667/65536 46676/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/15914 ( 0.0%)
pakfile [variable] 501/0 ( 0.0%)
physics [variable] 221937/4194304 ( 5.3%)
physics terrain [variable] 822/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 5694
Writing c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_dust-tec_a1.bsp"
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1"
Valve Software - vbsp.exe (Oct 8 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_dust-tec_a1/nature/blendgroundtosnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (221937 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 633 texinfos to 423
Reduced 29 texdatas to 28 (683 bytes to 655)
Writing c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1"
Valve Software - vvis.exe (Oct 8 2015)
8 threads
reading c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
reading c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.prt
697 portalclusters
1984 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (35)
Optimized: 2034 visible clusters (0.94%)
Total clusters visible: 216631
Average clusters visible: 310
Building PAS...
Average clusters audible: 659
visdatasize:121006 compressed from 122672
writing c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
35 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1"
Valve Software - vrad.exe SSE (Oct 8 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
Setting up ray-trace acceleration structure... Done (0.63 seconds)
2156 faces
822756 square feet [118476976.00 square inches]
16 Displacements
81493 Square Feet [11735040.00 Square Inches]
2156 patches before subdivision
73936 patches after subdivision
sun extent from map=0.087156
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 5626919, max 550
transfer lists: 42.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(480849, 338743, 295589)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(91697, 60565, 53942)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(20695, 13278, 11929)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4846, 3015, 2799)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1207, 738, 703)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(307, 183, 181)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(80, 47, 48)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(21, 12, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 3, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0178 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 532/8192 6384/98304 ( 6.5%)
brushsides 3808/65536 30464/524288 ( 5.8%)
planes 1640/65536 32800/1310720 ( 2.5%)
vertexes 3705/65536 44460/786432 ( 5.7%)
nodes 1640/65536 52480/2097152 ( 2.5%)
texinfos 423/12288 30456/884736 ( 3.4%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 16/0 2816/0 ( 0.0%)
disp_verts 1296/0 25920/0 ( 0.0%)
disp_tris 2048/0 4096/0 ( 0.0%)
disp_lmsamples 180496/0 180496/0 ( 0.0%)
faces 2156/65536 120736/3670016 ( 3.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1293/65536 72408/3670016 ( 2.0%)
leaves 1667/65536 53344/2097152 ( 2.5%)
leaffaces 2467/65536 4934/131072 ( 3.8%)
leafbrushes 1341/65536 2682/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15244/512000 60976/2048000 ( 3.0%)
edges 9286/256000 37144/1024000 ( 3.6%)
LDR worldlights 13/8192 1144/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 185/32768 1850/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2907/65536 5814/131072 ( 4.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 17/512 5984/180224 ( 3.3%)
LDR lightdata [variable] 2245408/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 121006/16777216 ( 0.7%)
entdata [variable] 25420/393216 ( 6.5%)
LDR ambient table 1667/65536 6668/262144 ( 2.5%)
HDR ambient table 1667/65536 6668/262144 ( 2.5%)
LDR leaf ambient 8826/65536 247128/1835008 (13.5%)
HDR leaf ambient 1667/65536 46676/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/15914 ( 0.0%)
pakfile [variable] 501/0 ( 0.0%)
physics [variable] 221937/4194304 ( 5.3%)
physics terrain [variable] 822/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 5694
Writing c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\rasmus korhonen\desktop\source sdk -mapping\maps\tf2\koth_dust-tec\alpha\a1\koth_dust-tec_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_dust-tec_a1.bsp"
PS. If there are any other errors in the compile I would love to know about them. The level has no leaks so that should not be a problem. Thank you !