Hammer Program Lag

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How to fix hammer lagging or should i wait for a new pc

  • go back to the old laptop

    Votes: 0 0.0%

  • Total voters
    3

Mozz_Gaming

L1: Registered
Oct 9, 2015
12
0
HELP ME!!!!

I use to render a lot of tf2 maps on my old laptop but now i got a somewhat more efficient laptop i can't build tf2 map anymore with it. (the current laptop is only for use till i get an actual Desktop)

The problem is that when i start making a map form scratch it just lags, i want to go to say the 3D View & then to 2D x-axis View the old laptop would do it instantly but with my current one its just sits there for 5 seconds & then does it. It also does it to when making a simple textured box & the 'fps' in 3D view is studder looking.

If you want the spec of the laptops here they are.



CURRENT
  • HP Pavilion dv6
  • Windows 10 Home 64-bit
  • 4GB ram
  • 750GB storage
  • intel i7 Q 720
  • Mobility Raedeon HD Graphics 5650
OLD LAPTOP
  • TOSHIBA SATELLITE C665
  • Windows 10 Pro 32-bit
  • 8GB (2.70GB usable)
  • 500GB storage
  • intel i3 2230M (or 2330M, just on the top of my head, i know its one of them)
  • intel HD graphics 3000

Please help me as i really want to get back into the mapping community.

If there is no solve to this, would i need to wait till i get my Desktop pc (ask if you want yo know the specs if it can do hammer)

NOTE: I have built a CS:GO map on the old laptop & then transfered it to the current one & it actually worked fine just a bit studder effects in the 3D view odd enough.
the hammer bug affects all hammers (CS:GO, TF2, CS:S, GMOD etc)
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
Also, get nvidia card. AMD / radeon ones seems to lag more than nvidia especially on large vmf files.
 
Mar 23, 2013
1,013
347
If your frameroate is too low, press the 1 or 2 button to change the max render distance quickly. If you are workign on detailed areas, decrease it, on dev texture areas, increase it. You can also decrease the model render distance a bit. Zooming in on the 2D views helps as well.
And what Tumbo already said: have radius culling disabled. it's more pointless then the carve option
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
I have a similar issue, though I wonder if the cause is Windows 10.

First off lets roll of the my PC specs:
MOTHERBOARD - Asus Sabertooth Z77
CPU - 3rd Generation Intel Core™ i5 3570K 3.40GHz
RAM - Corsair Vengeance Blue 16GB (4x4GB) DDR3 1866MHz
GPU(s) - 2x EVGA GeForce GTX 680 2GB GDDR5 (4GB SLI)
HDD - 2x OCZ 256GB Agility 4 SSD's (RAID 0)

Recently I took the upgrade from Windows 7 to Windows 10. Since then my compiles have been quite hard on my PC. I always as the -threads 3 command to my vbsp, vvis and vrad command lines so that I can at least listen to music and browse the internet while a map compiles. I set it to 3 because my CPU has a maximum of 4 and I don't want my CPU being maxed out by a compile.

Since upgrading though, whenever I compile it seems to be hogging all my resources like its ignoring the -threads command.

Anyone else getting this kind of issue?
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
Someone else running windows 10 had same issue on CSGO so yes your issue is propably windoes 10.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
I personally can't say I've had any issue with windows 10 and hammer, it still runs and compiles fine. (Although for big compiles I use compilepal with -threads 7)
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
Is this true? I've always been an advocate for Nvidia cards but I've never heard of this.

I've heard several people saying that it is so. I've had AMD cards since 2007 or so, so i cant' verify if it's true or not. I also have horrible lagging depending on how detailed area i am or how zoomed in the screens are etc time to time.