US Gameday - Saturday October 10th

Egan

aa
Feb 14, 2010
1,375
1,720
Where:
TF2Maps.net Official US Server: usa.tf2maps.net:27015
Gameday Host: Egan


When:
Event will begin at:
Saturday, October 10th 2015 - 5:00PM EDT

Click here for other Timezones
Time converter at worldtimebuddy.com

Map List: (Closed)
Time Played | Map Name | Author | Download | Thread | Notes

25|koth_moorage_a2|Mikroscopic| BZ2 | 25879 |
20|cp_uranium_a2|Suomimies55| BZ2 | 25982 |5cp,fb
20|koth_overflow_b4a|shadowslasher11| BZ2 | 25659 |fb
20|ctf_infiltration_b15|DonutVikingChap| BZ2 | 21426 |
30|cp_battletal_a3|Gadget| BZ2 | 25868 |fb
30|tc_hydro_event|MrHyperion| BZ2 | 25504 |


Map Pack: Not available yet.

Event Rules and Information (link)

Egan-Gameday Rules:
  1. I will prioritize maps that have not been played in whichever gameday was last.
  2. I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.
  3. I'll only play 5cap maps for a maximum of 20 minutes because, partly having no experience in competitive, I don't enjoy them and they bore me out for the rest of the gameday.
  4. At the end of each map I'll explain a 2 minute bonus round for feedback: people with feedback can join spec and use the !gf & !fb commands, and people without feedback can just play for a small while before the map changes.
 
Last edited:

Egan

aa
Feb 14, 2010
1,375
1,720
Post Mortem for Saturday, October 10th 2015
Map Name | Feedback Link

koth_moorage_a2| Feedback
cp_uranium_a2| Feedback
koth_overflow_b4a| Feedback
ctf_infiltration_b15| Feedback
tc_hydro_event_a4| Feedback
cp_gothic_b8| Feedback

Feedback pages have links to associated demos.

Maps to play:
  • cp_battletal_a3

@Gadget The upload for cp_battletal_a3 failed and when we switched to the map on the server it crashed (3 times, once without a nav being present even). I'm going to work with the cooler admins to get this resolved and I'll try to get a proper test of the map ASAP.