- Jul 27, 2008
- 5
- 0
:blush: Any official way to add a [noob] tag to post titles? ^^
I've been attempting my first map thanks to a GREAT arrangement of tutorials and discussion threads in TF2maps (as well as other sites). Unfortunately after only a couple days of learning Hammer basics and searching through the database for 20 minutes, I have hit a dead-end.
I've got prop_static railings in my map and I see a "collisions" field. I have tried every value (Vphysics / not solid / bounding box) and the only one producing any weapons deflection is the blatantly useless "bounding box".
After downloading the decompiled Valve maps (thanks again for the thread listing them ^^ saved lots of time) I've seen a lot of prop_detail models and then an encompassing 'player clip'. From what I've read in the valve wiki, player clips simply restrict player movement and bullets still pass through.
I have tested this on my map and sure enough projectiles fly through player clips. I could use the 'invisible' clip that was mentioned in the wiki, but I'm still confused as to how all my static props allow full movement through them.
Help plz? :huh:
~AD~
PS - My apologies if this topic is already covered. I probably just glanced right past it
I've been attempting my first map thanks to a GREAT arrangement of tutorials and discussion threads in TF2maps (as well as other sites). Unfortunately after only a couple days of learning Hammer basics and searching through the database for 20 minutes, I have hit a dead-end.
I've got prop_static railings in my map and I see a "collisions" field. I have tried every value (Vphysics / not solid / bounding box) and the only one producing any weapons deflection is the blatantly useless "bounding box".
After downloading the decompiled Valve maps (thanks again for the thread listing them ^^ saved lots of time) I've seen a lot of prop_detail models and then an encompassing 'player clip'. From what I've read in the valve wiki, player clips simply restrict player movement and bullets still pass through.
I have tested this on my map and sure enough projectiles fly through player clips. I could use the 'invisible' clip that was mentioned in the wiki, but I'm still confused as to how all my static props allow full movement through them.
Help plz? :huh:
~AD~
PS - My apologies if this topic is already covered. I probably just glanced right past it