WiP in WiP, post your screenshots!

Toomai

L3: Member
Apr 14, 2011
129
144
umgnFQG.png

Standin is good for something I guess; all of the other point textures refused to even render as brush materials.
 

SSX

aa
Feb 2, 2014
392
411
Here's my best, and possibly last attempt at anything good coming out of overflow anymore:

DaB72VQ.png


I've also opened up the middle of the 3 windows on main warehouses. Though, I'm pretty sure this'll do nothing more but cause more asshole snipers.

The line of sights from the above area of the garage now has blocked sightlines cept for straight ahead, so they'll need to move to the new window.

And I've moved the point away from the stairs...
 

wiseguy149

Emperor of Entities and Amateur of Aesthetics
May 12, 2009
103
220
Experimental new counter technology in walkway. Both digits are capable of being modified independently and the overall entity count for this setup is pretty low.

Edit: If anyone else is interested in using a counter in their maps I plan to release a prefab at some point.
020391E2776A89FD5B26BFE61CBEE8246AFFC49E
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
I finished planning my map for the contest. I'm gonna get to work with hammer tomorrow:
e1FwRYV.png

rMu1c3W.png

tJLdDMZ.png

And before anyone says that it looks like last is too easy to cap, I have a method to my madness ;)
e1FwRYV.png
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
It's pretty safe to assume it's a B because there's not a single E in the game with serifs.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Making a B point for cp_needsaname / cp_roadblock / cp_blockade.
cp_needaname_pre0015.jpg
cp_needaname_pre0016.jpg
cp_needaname_pre0017.jpg
cp_needaname_pre0018.jpg
cp_needaname_pre0019.jpg
Also an overview. (ofc B area isn't done, as you can see its tiny and has little to no flanks).
cp_needaname_pre0020.jpg
 

SSX

aa
Feb 2, 2014
392
411
So I've had this idea for a little, Tyler told me how the back of the map was providing to be more tactically useful than the front of it. So what if I was to cut down the middle part, probably do something with the medium health kit, and make the cliff area lap back into the main point area.

EHwcoPG.png
 
S

saph

I deleted the building I had and reworked the area. After twenty minutes, I saw improvement on the hours of work... I put another half hour in and it looks a lot better than before.
fedd6g4.jpg
 

ErickShock

L1: Registered
Aug 23, 2015
20
10
WIP KOTH map that is themed on the top of a building under construction. Probably the name will be koth_buildup (yeah! Puns!). Hopefully I'll reach A1 with this.

2015-10-08_00001_zpspx5qxikm.jpg


2015-10-08_00002_zps0ruj4u6r.jpg
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Collection of WiP screenshots in a GIF.
hwn_wip.gif

Centerplate Model by yoghurt
Particles by FissionMetroid101