Newbie, not sure if I'm making some horrible lighting mistake or what.

Scrambled

L1: Registered
Oct 5, 2015
2
0
I was attempting to convert powerhouse into a 5cp map that would be playable in comp, using powerhouse from http://tf2maps.net/threads/valve-maps-decompiled.5952/ as a base, but when I compile the map, I can see into the void when I look into another area.

This even happens with the unedited map, too.

Not sure if the map on the thread has a problem, or if I'm making some stupid mistake.

Compile log on the unedited map: http://pastebin.com/B1wjqFGL
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
I think that's because decombiling isn't an exact science. Optimization breaks on decompiled maps.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
I can see into the void when I look into another area
Do you have radius culling on when you compile, by any chance? It's that button that looks like an R in a red circle. Makes a red circle appear in your 2D views. I see people use this sometimes and wonder why parts of their map are missing in-game.