- Aug 29, 2015
- 15
- 0
Hi, as part of this years 2015 Halloween event I have made a map which has a feature that spawns in a random Boss from a previous Halloween event. I have a total of 4 different npc types that can spawn in this map (Skeleton, Skeleton King, Monoculus, Headless_Horseman). The Npc's function as they should when I render the map EXCEPT that I have to render a nav_generate file in console to allow them to function in the map. I hope to release this map to the workshop at some time this weekend, however I am unaware of how I could include a entity that would put a nav file inside the bsp so people don't need to download a extra nav file to play the map. I have looked at previous Halloween maps in the game and they don't come with a nav file the same as the one that you can get in console. They only support the Halloween Boss or Skeletons that are in the map (same thing with mvm but with the robots). I am looking in the map for possible entities that sound like nav generate files but it is not clear which one to use...
logic_navigation and tf_point_nav_interface.
Before anyone asks, I cannot find a "boss_nav" related entity so yeah.....
Anyway so if anyone knows how to make it so that a nav generate like file can be included then please say.
logic_navigation and tf_point_nav_interface.
Before anyone asks, I cannot find a "boss_nav" related entity so yeah.....
Anyway so if anyone knows how to make it so that a nav generate like file can be included then please say.