Looks good from the screenshots, but for comp it basically has to be perfect - someone (either Lain or Phi) said that you have to be prepared to sink 1000s of hours into a single file for that. I don't want to scare you off mapping or aiming for comp, but I (and I am a terrible mapper) suggest aiming for a fun pub map first, and then tuning it for comp
It's a perfectly fine aim to design the map with competitive in mind without actually aiming for a competitive audience... it helps one avoid unfun layouts.
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