question: model limits

Laz

L420: High Member
Jul 5, 2008
461
35
ok I've been modeling for a few years, yet I never modeled anything for hl2 engine.
Are there any poly limits I should be aware of? maximum sizes? I'm building a rather large model, that is towering over players,
any special rules I should follow while modeling?

thanks
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Big stuff usually is bruswork like buildings.
If you want to make a big model you should split it up in diffrent models.

Polycounts? Just things wisely and in game terms.
 

Laz

L420: High Member
Jul 5, 2008
461
35
yeah already got working on using a big base brush, and just modelling the little panels and wires and tubes to go on that. getting everything aligned circular is a b**** though ;)
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Well, you can make your base brush in Hammer, then export as an obj I believe.

Or you can export to XSI and save as an obj...

Then align all your props to that in 3d program. If it's a skybox building make it 16th scale.

The biggest reason to break up lots of props is to keep simpler collision models.
You can go pretty high poly but need to make simple collision models out of convex shapes (cubes, cylinders, etc.)

You can just export all the pieces from their original spots in the 3d program, then they should all be easy to align in Hammer.