linking light_spot to Func_rotating

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
for context: there is a missile silo, with a courtyard, with a warning light to tell all those in the open to get to safety or get safety equipment on.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
light_spot can't be parented, I'm afraid. But you can parent light_dynamic and point_spotlight.

light_dynamic will only shine its light on world brushes. It will not shine on dynamic brushes like func_brush, func_door, etc.

func_rotating doesn't work in TF2. Use func_door_rotating, momentary_rot_button or func_tracktrain on some paths.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
uhh... okay... what do you suggest?, I am using the MVM emergency light model and particle system
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
amusing for what it is, I scrapped it (as it was only rotating the dynamic prop), and I don't really need a light there