PL conspiracy [Deleted]

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Lovres

Level -1: Prenatal Member
Jan 25, 2015
51
21
Here are some things I think you need to work on well for your next release

The map is Very Small to Start off with, try looking at Valve PL maps, generally the size of the map is very large

The Blue Spawn seems very Red Dominant and could cause trouble when playing as Red has a huge height advantage over blue with the cross path at the Very top and the cart being at the very bottom of the Valley, could make it very difficult for blue to push
2015-09-23_00001.jpg


This exit at Blue spawn seems very unclear and could be over looked
2015-09-23_00002.jpg
Same with this Exit at RED Spawn
2015-09-23_00003.jpg



JUST A BIT TOO MUCH LIGHT
2015-09-23_00004.jpg

This spot is done very well I should add, but maybe remove the sniper perch where the photo is taken
2015-09-23_00005.jpg


The issue here is blue HAS to go through this one room to get to last, with no flank routes and such tiny room/doors I don't think blue will ever cap
2015-09-23_00006.jpg
2015-09-23_00009.jpg
2015-09-23_00007.jpg


Here I'm showing how fast RED can get to the Front, travel Time is Short
2015-09-23_00008.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I'm also seeing dynamic shadows on things that shouldn't have them; you might want to check if some things are set as prop_dynamics by mistake. (Map > Entity Report is your friend here.)
 

Atlusia

Designer of a bygone era
aa
Dec 13, 2014
269
455
Here are some things I think you need to work on well for your next release

The map is Very Small to Start off with, try looking at Valve PL maps, generally the size of the map is very large

The Blue Spawn seems very Red Dominant and could cause trouble when playing as Red has a huge height advantage over blue with the cross path at the Very top and the cart being at the very bottom of the Valley, could make it very difficult for blue to push
2015-09-23_00001.jpg


This exit at Blue spawn seems very unclear and could be over looked
2015-09-23_00002.jpg
Same with this Exit at RED Spawn
2015-09-23_00003.jpg



JUST A BIT TOO MUCH LIGHT
2015-09-23_00004.jpg

This spot is done very well I should add, but maybe remove the sniper perch where the photo is taken
2015-09-23_00005.jpg


The issue here is blue HAS to go through this one room to get to last, with no flank routes and such tiny room/doors I don't think blue will ever cap
2015-09-23_00006.jpg
2015-09-23_00009.jpg
2015-09-23_00007.jpg


Here I'm showing how fast RED can get to the Front, travel Time is Short
2015-09-23_00008.jpg
i thank you so much right now! i can fix everything up soon!
 

Atlusia

Designer of a bygone era
aa
Dec 13, 2014
269
455
red team has been contacted by aliens they say they can give them ultimate power red team has accepted the deal and the aliens give them a ufo to lift reds main base into the sky , blu spy has found this information out and blu team is getting ready to blow up the ufo red gets this info and starts getting ready to defend their beloved saucer that was given by the aliens

now your here red or blu destroy or defend that big saucer!

Read the rest of this update entry...
 
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