Here are some things I think you need to work on well for your next release
The map is Very Small to Start off with, try looking at Valve PL maps, generally the size of the map is very large
The Blue Spawn seems very Red Dominant and could cause trouble when playing as Red has a huge height advantage over blue with the cross path at the Very top and the cart being at the very bottom of the Valley, could make it very difficult for blue to push
This exit at Blue spawn seems very unclear and could be over looked Same with this Exit at RED Spawn
JUST A BIT TOO MUCH LIGHT
This spot is done very well I should add, but maybe remove the sniper perch where the photo is taken
The issue here is blue
HAS to go through this one room to get to last, with no flank routes and such tiny room/doors I don't think blue will ever cap
Here I'm showing how fast RED can get to the Front, travel Time is Short