When I compile it from decompiled file (downloaded or self decompiled) it has a load of errors. Too many brushfaces etc... I tried VBCT but it gives me this:
So, how Valve did it and how I could do it?
E: I got .pro file but now it says:
Warning, Map Folder as defined in GameConfig.txt not found:
Falling back to default.
Map File Selected: C:\Users\User\Desktop\tc_hydro_d.vmf
There is no Custom Profile to load: C:\Users\User\Downloads\vbct_10ubeta\tc_hydro_d.pro
So, how Valve did it and how I could do it?
E: I got .pro file but now it says:
Error: Unable to Start Compile: Missing GameConfig.txt file!
Expected path: H:\SteamLibrary\steamapps\common\SourceSDKGameConfig.txt
More Information: http://developer.valvesoftware.com/wiki/Category:Source_SDK_FAQ
Unknown MOD or Engine Detected, unable to compile!!