- Sep 21, 2015
- 5
- 0
Greetings.
I have had issues making env_beam kill players on contact. I've tried setting the "Damage / second" property to several high numbers and setting the beam to output to its "!activator" upon being triggered as a "tripwire" (so that it can RemoveHealth or etc. from the player). Neither of these worked for me.
Due to the beam's endpoint continuously moving in a square, I don't think it's possible to properly overlay a trigger_hurt brush over the beam's path.
Is there a way to properly make the beam damage people without adding another entity? If not, how could I use other entities to do it?
Thank you.
I have had issues making env_beam kill players on contact. I've tried setting the "Damage / second" property to several high numbers and setting the beam to output to its "!activator" upon being triggered as a "tripwire" (so that it can RemoveHealth or etc. from the player). Neither of these worked for me.
Due to the beam's endpoint continuously moving in a square, I don't think it's possible to properly overlay a trigger_hurt brush over the beam's path.
Is there a way to properly make the beam damage people without adding another entity? If not, how could I use other entities to do it?
Thank you.