KotH Niveus [Deleted]

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_Matches_

L1: Registered
Feb 25, 2014
39
128
Niveus - _

A small koth map set in the deep north.


Currently in Alpha

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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Pretty good start. Mid looks totally flat and open though. Do something like Lakeside for it.
 

soylent robot

L420: High Member
May 26, 2009
499
394
Nice start, but the open area around the point gives big advantage to Scouts, Soldiers and Demomen. Check out Viaduct, it has a good example of an outside point without feeling cramped or closed in
 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
I've just ran around your map and I got this:

The map has no health-ammo kits, you should place them right away.

The spawnrooms feel kinda small

BBYdgMG.jpg

You should :playerclip: every stair in your map, so you don't get the 'hop' effect when you go up them

lsiMndx.jpg

This spot looks rather empty. Maybe placing a platform there will make it look more interesting... Like this:
HHZiDoY.jpg

dat ms paint skillz

OEptWZE.jpg

What is that prop doing there?
The soldier also looks dark, maybe put more light down there?

lAzUXCN.jpg

Displacement seams! Be careful with those. Not a big deal though.

4ZGufHI.jpg

BZXOCZN.jpg

Those brushes have the wrong team color on them. Still not a big problem, but it doesn't look ok.

cSJy3v5.jpg

Another empty spot...
Hey! another seam!

Ny9EjSk.jpg

And that happens with the snow storm particles when I'm inside the buildings near the point. I have no idea how to fix them or if it can be fixed, but it's not annoying so don't mind doing something about it yet.

Finally, I really liked the snow storm. Later you can add some fog to make it look cooler crap, i've made a pun.
And the skybox... I don't think it's the best one for a snow storm, maybe you can use sky_stormfront_01 instead :)

EDIT: The sniper model is also dark, like pic 4
 
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_Matches_

L1: Registered
Feb 25, 2014
39
128
Alpha 3

Made some small changes

-Added player clip on all stairs.

-Changed lightning a bit.

-Added lights in some dark areas.

-Added clips to some windows you could shoot through.
 

_Matches_

L1: Registered
Feb 25, 2014
39
128
Alpha 4


-Added clipping on some props that previously didn't have any.

-Added more cover around the point.

-Started on some new displacements.

-Rotated the spawn doors the right way.

-Added some textures.

-Added more ammo packs.
 

ErickShock

L1: Registered
Aug 23, 2015
20
10
I think there are a couple more issues on your map.

This ammo pack is sunk into the ground.

2015-09-27_00009_zpsdlzqdx8p.jpg


A player can sit here. Put some chickenwire or clip brushes to prevent players from accessing these areas.

2015-09-27_00013_zpscgeetchf.jpg

2015-09-27_00012_zpsnztrp1x7.jpg


This spot looks accessible, but it's not. Put a fence or something to make it look less accessible.

2015-09-27_00010_zps73vlpmso.jpg


This area is still very open. Do something like CriminalBunny said.

2015-09-27_00011_zpsmufggin8.jpg


I forgot to screenshot, but there are RED dev textures around BLU spawn. And I think you should start putting some signs point the direction to the point: I totally missed a route once I exited spawn.

I really like the theme. The snow storm is great. Looking forward for the next versions!
 
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