CTF_ChargingStation

CTF charging station a1

Jul 6, 2015
1,425
819
CTF_ChargingStation - Standard Powerhouse / 2fort style CTF map in alpha.

A standard CTF Powerhouse / 2fort style map.
Needs feedback, soon to be in a US or EU gameday near you.
I will also be doing private testing with my steam group, so feel free to download this map and critique it.
Heaven knows I need it.
Screen shots will be added shortly, be patient. :D
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Oh god the fuckin sightlines on the map are awful. What have you done?

Though seriously, like fuck, from what the screenies show, the map is one straight ass line.
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
That's a little abrasive isn't it Moonrat? I don't think that language would have been appreciated when you were a beginner.
Albeit he does have a point Dave. You'd do good to go back and make the mid a little more dynamic, add a couple side routes into the intel bases and make the mid an actual play area. For inspiration for this, look at CTF_Wildlife and CTF_System.
 
Jul 6, 2015
1,425
819
That's a little abrasive isn't it Moonrat? I don't think that language is appreciated when you are a beginner.
Albeit he does have a point Dave. You'd do good to go back and make the mid a little more dynamic, add a couple side routes into the intel bases and make the mid an actual play area. For inspiration for this, look at CTF_Wildlife and CTF_System.
Its a1, I have an underground route planned, and I am going to add some top routes. But for now, what of the rest of the layout? Ignoring snipers, I tried to nerf a few sightlines that would be spawn campable, w/ the crates.
 

Hergan5

L1: Registered
May 12, 2013
27
4
I know it's not really important, but is the middle point underwater? That's what I saw in the screenshots and I'm really interested in that right now.
 
Jul 6, 2015
1,425
819
I know it's not really important, but is the middle point underwater? That's what I saw in the screenshots and I'm really interested in that right now.
Its a CTF map, but if it was a Koth id put the cap on top of the bridge were the full HP pack is.
The caps are in the red/blue base in the Capture Zone area, if that wasnt obvios.
 

tyler

aa
Sep 11, 2013
5,102
4,621
This map is so simple it basically doesn't really need to be tested. I can tell you from the screenshots that there isn't enough variety of routes or cover. Look at Doublecross or popular community CTF maps to get an idea about how routes are used, separated, etc. Right now this map is just some boxes that happens to have TF2 logic in it.
 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
The next time you upload screenshots of your map just make one top-down that looks over the whole map.
Here you put 3 top-down pictures showing different areas (which 2 and 3 are essentially the same thing but flipped) when they should look like the last one.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
What he means is, most mappers upload screenshots of every major part of the map from a player perspective so we can easily see what the play spaces look like. Then they add one complete overhead screenshot to show the full layout.
 
Jul 6, 2015
1,425
819
This map is so simple it basically doesn't really need to be tested. I can tell you from the screenshots that there isn't enough variety of routes or cover. Look at Doublecross or popular community CTF maps to get an idea about how routes are used, separated, etc. Right now this map is just some boxes that happens to have TF2 logic in it.
The map as it is now has a few flank routes that the screenshots dont show, but I will add more.