LumberLand

CP LumberLand a7

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
MegapiemanPHD submitted a new resource:

LumberLand - Lumber Mill themed attack and defend

LumberLand is a sawmill themed Attack and Defend map inspired by the Redneck Rampage level of the same name. I plan on making this a 3 stage map with Stage one only currenly available for testing.

Stage 1: Blu pushing into the mill
Stage 2: Main sawmill and lumber storage
Stage 3: Back of sawmill and TRAINsportation

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
-resized blu spawn and the area between blu spawn and A after seeing how overscaled it was on today's imp test
-replace blu spawn shortcut arrow with model
-rearanged area outside Blu's upper right exit (outside garage)
-blocked upper sight-line to lower blu exit
-clipped pipe in blu spawn
-Engies can no longer build in blu spawn
-extremely minimal texture work
-blocked wood pile that players thought they could get on when they can't
-made A give Blu additonal time on capture (whopsie)...

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SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
This map is really good, if not a bit long. Also, it is rather heavy on detailing for a Alpha map, so you might want to calm that down a bit.
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
-added first version of stage 2
-blocked large sight line into blue base in stage 1
-reduced width of area between A and B in stage 1
-rearranged B a little in stage 1
-added cave path from upper A to roof of building near B in Stage 1
-minor detailing and lighting changes
-going to bed now, it's like freaken 2am in the morning

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
- increased cap times for stage 2 points
-added one way doors for red in stage 2
-made saw blade hazard easier to identify
-added bullet block on saw blade area so they can't be shot through
-added doors that open and close when A is capped in stage 2
-added some ramps around B on stage 1
-added some walls n stuff in upper area between A and B in stage 2
removed ramp from above saw to upper area between A and B in stage 2
-changed rope texture on arrow sign in stage 1
-other things I don't remember

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