Route 22

CP Route 22 A1

Moonrat

nothing left
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Jul 30, 2014
932
585
Route 22 - A map on a Route to disaster!

A map, in which BLU must capture metal saucers from RED, and this is not part of the invasion update.

Features:

2 WHOLE control points!
A special surprise in BLU spawn!
Some kits lying around!
Level!

I like this map a bit, it's one of my better ones!
 

Moonrat

nothing left
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Jul 30, 2014
932
585
So, I have not done a bot test in a long time. I wish I'd done it for some of my other maps.....

This is the findings of the test

- First was very BLU sided, RED only had one entrance accessible to all classes, and they just got spammed out the point.
- Second, on the other hand was very RED sided. They could easily hold the point with some very nasty Sentry spots
- I forgot func_respawnroom and shit, so people could build in spawn and shit
- There is a rather awful sightline on Second that gave BLU Snipers a very cheap position to kill RED people, which I had to use in order for BLU to have a chance at all the Sentries.....

So, I will mess around with Route 22 until I think I got some of these problems fixed....
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
A2 will be coming out at some point today, so here is some of the brass tacks:

- Capture areas on both points have been massively increased in size!
- Some random detailing on an out of bounds to just have some fun
- Respawn rooms are now respawn places, and not just spawn places
- A new mini route to 2nd going through the flank route given to BLU after the first point is captured
- A small outcropping has removed BLU's cheap sightline on 2nd

There'll be some more things to play with, mainly I want a new entrance to 1st for RED.