Making Arena Maps?

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PenPen

L5: Dapper Member
Apr 24, 2008
207
136
Did Valve post anything about making an arena map? I'm looking at making a simple arena map myself but I can't seem to find anything.

Or maybe they'll have an SDK update later?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
There is one new entity, the "tf_logic_arena" its apoint entity, not in the FGD yet so if you try to make it you'll get the obsolete thing, but thats fine, give it one keyvalue "CapEnableDelay" then its value is the seconds it takes before the capture point becomes unlocked and ready for capture.
The spawn doors are opend by this entity, as are the big blast doors when the cap becomes unlocked, output goes like this (respectively)
OnArenaRoundStart | spawn_door_1 | open
OnCapEnabled | blast_door_1 | open
OnCapEnabled | Capture_hologram | showmodel

The last one turns on the capture point hologram when the capture point is enabled, this is a minor thing but kinda works.


Other than that everything is much the same as a normal CP map, you've got respective counter entities for each team and a game_end.
 
Dec 25, 2007
566
439
Youme, could you put this in a separate [INFO] thread, and also discuss the other design choices for arena (e.g. low to no health/water, spawnrooms not closed off to other teams)?
 

Fire Tock

L1: Registered
Sep 14, 2008
21
0
There is one new entity, the "tf_logic_arena" its apoint entity, not in the FGD yet so if you try to make it you'll get the obsolete thing, but thats fine,...

So, how do we find or create tf_logic_arena in Hammer? I don't have it in my enities list.
 

nossie

L3: Member
May 9, 2008
107
4
im pretty sure u have to refresh the source sdk open it up and it says below where the hammer tool is "refresh source sdk" i think thats how u get it or try looking for a update for the sdk.
 
T

The Asylum

Doesn't SDK update automtically?

I thought it did with the Goldrush update....