Gutters REMADE

Model Gutters REMADE 2015-09-13

Tumby

aa
May 12, 2013
1,084
1,192
Gutters REMADE - Recreation of props_farm/gutter_x models.

Let's face it, the original gutter models are a mess to work with. You gotta go on a 1x1 grid size to nudge one of them by one unit, the next one by three, and so on. Also, the texture looks kinda ugly with all these lines everywhere.
So I just redid the whole set. End of story.
  • Recreated in Blender. The model pieces now line up better.
  • Increased tricount. Vertexlighting now looks better.
  • Repositioned origins. 8x8 grid is all you need now.
  • New texture. Looks better and you can replace it with your own without having to worry about the AO bake. No idea why you would do that tho.
Install by placing the 'materials' and 'models' folders into the 'tf/' folder.
Alternativly, but not recommended, you can place the 'remade gutters' folder into 'tf/custom/'.
 
Last edited:

tyler

aa
Sep 11, 2013
5,102
4,621
Are they resized or did you just change the bounding box or what? Are they more modular now too?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Interesting. But what does this really do, besides force people to pack an alternate version of the exact same props that are already in the game for the sake of their own convenience? I mean, the minecart track props are all exactly half a unit off the grid, and some of them are rotated 90 degrees relative to the others because they're custom models made before it was widely known that decompiling and recompiling props does that, but you don't see me advocating a whole pack of replacements.
 

tyler

aa
Sep 11, 2013
5,102
4,621
If they're not modular, then steve is right. There's no point. This is what skip brushes are for.
 

Tumby

aa
May 12, 2013
1,084
1,192
And here I am quoting the next thing: New texture. The orignal has lines from a bad UV+texture all over it.
Also, this here has the basetexture and AO bake seperate, meaning it technicaly uses less filesize than the original. You can even just replace the basetexture with anything you want without affecting the AO bake!
And just another thing about the model: I increased the amount of polygons so that vertexlighting looks better.
You people seem to think that I just decompiled, moved and then recompiled this shit. No, I recreated it. Because of this, the models also line up better. If you place the orignal ones around you get like 1 pixel gaps in between places, but not with this.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
good god that collision mesh is a million times more complex than it needs to be. Fortunately guttering is the kind of thing that's best clipped and nonsolid.