embargo

KotH embargo a1

Septopus

L1: Registered
Jun 4, 2014
28
3
embargo - small koth map

In this King of the Hill map, Red and Blu fight to seize control over an important train bridge... or something.
 

Samniss Arandeen

L1: Registered
Mar 3, 2013
33
7
Remember that building the trains go through on cp_well mid? Yeah, a downscaled one would be great as a building for the point. I would put it coming out of that cliff face, going about to where that train car is right now, with some cover from the point and small health/ammo to help a push or defense. Move the train car prop further towards where the point is now, and maybe put the point on 64 units' of high ground.

Also, if you take the left side of the buildings (RED, BLU means the right side) you'll get to a balcony with an impressive view of the point. Unless you put cover on the point, that's going to become the next 2fort battlements.
 

Septopus

L1: Registered
Jun 4, 2014
28
3
thanks a bunch for the feedback

that is actually what i feared, that mid is too flat and elongated, but will try something else before plain shrinking it down, because i already have the feeling that the map is rather small. also i thought the train carts would see more use, but i guess especially the rockets are too awkard for high ground.

i already toyed with the idea of putting a building somewhere on the bridge, though i think it would be better on the other side (where the death pit is), to make the longer route more attractive with cover, but ill definitely try something.

also, i thought the balconies would be much more problematic with snipers, but even though there were alot of snipers at times, it didnt seem too bad during the playtest.

and regarding aesthetics, i didnt put much effort in considering a1, but i can try better for the next version.