CP HUD Icons

Icarus

aa
Sep 10, 2008
2,245
1,210
I have a question regarding cp hud icons. How can I make it so that the capture progress is WITHIN the borders, rather than overlapping it, as shown below.

cphud.png


Please and thanks

EDIT: I found out what caused it with some experimentation.

[at least in my case,] it was the color_correction entity.
 
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MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
hmm...ive actually seen both of those happen on gravelpit...i think the reason why i got the 2nd may have been because of alt tabbing though...
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I never get this issue with Valve maps, and even some custom maps. But mine keep on showing up like this.


Yep..
Anyway u can change vtfs...

I'm sorry, I don't understand how that would help my problem
 
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MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
he probably noticed the custom icon in yours and thinks that is either causing your problem or thinks you are asking how to add it...

but yeah...what are the circumstances when this happens? Have you launched the level in full-screen and not just the windowed one the compiler does? If you have then it never hurts to try recompiling, sometimes errors occur for no real reason, or you can try deleting and re-creating the entities involved...probably the control point master
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Fullscreen, windowed, and even recreating the control point master didn't work :(
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I found out what caused it with some experimentation.

[at least in my case,] it was the color_correction entity.
 
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Sgt.Sausage

L420: High Member
Dec 5, 2008
420
103
Digging up old thread, but i notice this alot even of official valve maps i think. I dont no if its my aspect ratio 16:10 1280 X 800 or what but thats one of the things that pisses me off. Not a huge deal but if theirs a fix that would be cool.