Water Reflection Problems

invertMASA

L3: Member
Nov 9, 2013
103
1
Having some problems with my reflections in my map. I will attach a photo to show you guys what I am talking about.

I have cubemaps over the water locations as well, and they are linked to the water.

316b38a0f0.jpg


I have tried everything on the wiki site as well. So building cubemaps and what not.

But I still get this...Any ideas? I cant think of anything else.
 

henke37

aa
Sep 23, 2011
2,075
515
You did reenable speculars after building the cubemap, right?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Firstly:
That texture isn't in TF2, dunno where you got it but that probably explains something (also a texture labeled _ati prooooobably doesn't work on all hardware, so it's a test texture I'm guessing) Try using an actual TF2 texture like water/water_2fort_expensive and report back.
 
Mar 23, 2013
1,013
347
I just remembered I once had the same problem by accidently placing a func_viscluster which was going through a water brush, which is just as invalid as placing a func_area_portal beneath and above water