Question, problems exporting animated mesh in Max?

Mic

L1: Registered
Sep 9, 2008
48
14
I have been able to export static models without issue, but I would like to export models with simple idle animations.

I created a test model, made 2 bones and applied the skin modifier to the mesh and gave it a simple animation. But when I export the model, if I export the model as a reference SMD, in GUIStudioMDL it gives me this error:
Code:
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!

If I export the collision as a sequence SMD, it will compile fine in GUIStudioMDL, but will not open in the model view, it just pops up with an error.

Any help would be greatly appreciated!

compile.qc
Code:
$modelname "anim_test/anim_test.mdl"
$cdmaterials "models/anim_test"

$staticprop
$scale 1.0
$surfaceprop "wood"

$body "Body" "anim_test.smd"

$sequence "idle" "anim_test.smd" fps 30

$collisionmodel "anim_test_collision.smd"
{
$mass 200
$concave

}
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Well, I like your style. Perhaps a bit too cartoony compared to other TF2 props.

Would be cool to have a whole map in that style although the DL size might be huge which would in turn limit server useage. (unfortunately)

But to the question at hand,

That really looks like a collision error to me. Did you make your collision model out of cubes or is it a weird shape?
 

Mic

L1: Registered
Sep 9, 2008
48
14
Well, I like your style. Perhaps a bit too cartoony compared to other TF2 props.

Would be cool to have a whole map in that style although the DL size might be huge which would in turn limit server useage. (unfortunately)

But to the question at hand,

That really looks like a collision error to me. Did you make your collision model out of cubes or is it a weird shape?

I checked it, I even just exported a simple box that I used on another object, but no luck. Question, what do I export? DO export the bones with the mesh?

Thanks for the comments, and help!