Flashing Control Point color

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
I found a map where the Control Point flashed from Red to Blue, heres a gif of it. I would like to use it in my map but have been unable to figure out how to make it. Any ideas?

Also I would like to figure out how to use the obj_sentrygun and parent it to something so it just sits there and spins in circles, not shooting at anyone.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
use a logic_timer and have it refire rate at 1second ish.

then "OnTimer"send the control point model the input "skin" with the parameter override of 0 or 1 (or maybe 1 and 2? I'm not sure if it uses 0 for neutral) then "OnTimer" send the control point the input of "skin" with the opposite number on a delay of 0.5x whatever you set the refire rate to be.
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
And to think I was going to use some trigger_multiple hackery, like throw a bunch of inputs at it and see what happens :engiemeh:


Also would there be a way to spawn a senty so it just sits and continuously spins in circles? I have a static sentry prop spawned but not sure what tool to parent it to.
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
How do you parent the momentary_rot_button to the sentry object though? When I set the outputs they do nothing.
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
you want a prop_dynamic for the sentry if you want it to be able to move. Just set the parent field in the prop to the name of the momentary_rot_button.
I tried that, still doesn't spin.

The momentary_rot_button trick I think is more for user input of a valve, like this video here. I am looking for something that spins regardless of user I/O. I have tried func_rotating but that doesnt work at all.
 

tyler

aa
Sep 11, 2013
5,102
4,621
func_rotating is broken. You can use the button or func_door_rotating I think. You just need to use a logic_auto and set it to rotate like 99999999 times or something.