pl_mountainpass_b1

PL pl_mountainpass_b1 2015-09-01

yobleck

L1: Registered
Jun 9, 2015
10
0
pl_mountainpass_b1 - early beta of payload map

This is an early beta of a payload map I've been working on. Please provide feedback.
specifically I'm looking for feedback on over all structure and balance. Location of spawns and health+ammo, cover and flank routes etc.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
1. Never use fullbright. It carries over to any maps run on the server afterwards, preventing us from testing. At the very least, add environment lighting to your map.

2. This map is early alpha at best.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
I think you don't know how naming works.
See this video
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Things that I found running around the map.

Blu's respuply locker isnt flat against the wall.
pl_mountainpass_b10000.jpg
Blu's resuply locker also doesn't do the opening animation (make sure its a prop_dynamic and the associated model for the func_regenerate is set)
pl_mountainpass_b10001.jpg
make a forward spawn or a shortcut for red instead of teleporters... people will think they are acctual destroyable buildings not a shortcut for red to get to the front lines fast.
pl_mountainpass_b10002.jpg
there is a hole in the roof of the bridge
pl_mountainpass_b10003.jpg
no func_respawnroom near the blu doors.
pl_mountainpass_b10004.jpg
The blu spawndoor doesnt open. at all.
pl_mountainpass_b10005.jpg
this wall has nodraw on this side
pl_mountainpass_b10007.jpg
these brushes arent solid, is this inteded so that you cant stand on the roof?
pl_mountainpass_b10009.jpg
magical floating ammopacks:
pl_mountainpass_b10013.jpg
pl_mountainpass_b10014.jpg
the roof of the final building doesnt seem as if you should be able to get onto it, you can see into this hole in the ground:
pl_mountainpass_b10015.jpg
or get this sightline to before cap 1:
pl_mountainpass_b10025.jpg
when I stood infront of the cart and crouched it kept uncrouching then forcecrouching me over and over so the screen spazzed out.
pl_mountainpass_b10018.jpg
you cant open either of the red doors as blu once you win
pl_mountainpass_b10019.jpg
just make a shortcut or a forward spawn for red
pl_mountainpass_b10020.jpg
cant open red spawn doors as red
pl_mountainpass_b10021.jpg
red resuply locker also doesnt do the opening animation and isnt flat against the wall:
pl_mountainpass_b10022.jpg
pl_mountainpass_b10023.jpg
Strange area accecible by rocket jumping (looks unintended)
pl_mountainpass_b10024.jpg
long sightlines:
pl_mountainpass_b10025.jpg
pl_mountainpass_b10026.jpg
pl_mountainpass_b10027.jpg
pl_mountainpass_b10028.jpg
pl_mountainpass_b10029.jpg
Boom, blue spawncamped:
pl_mountainpass_b10030.jpg

Sorry for the long post, that is pretty much everything I found from just running around the map.
 

Yellow

L1: Registered
Sep 10, 2014
24
34
I'd really suggest using dev textures, they make editing and changing the layout alot less annoying and time consuming. Simply type "tf" in keywords and "dev" in filter under the browse texture option.
 

yobleck

L1: Registered
Jun 9, 2015
10
0
thank you for all the advice. I'll rename it and go through all the fixes and hopefully have a better version up in under a month (sooner if I don't have to much HW)