Things that I found running around the map.
Blu's respuply locker isnt flat against the wall.
Blu's resuply locker also doesn't do the opening animation (make sure its a prop_dynamic and the associated model for the func_regenerate is set)
make a forward spawn or a shortcut for red instead of teleporters... people will think they are acctual destroyable buildings not a shortcut for red to get to the front lines fast.
there is a hole in the roof of the bridge
no func_respawnroom near the blu doors.
The blu spawndoor doesnt open. at all.
this wall has nodraw on this side
these brushes arent solid, is this inteded so that you cant stand on the roof?
magical floating ammopacks:
the roof of the final building doesnt seem as if you should be able to get onto it, you can see into this hole in the ground:
or get this sightline to before cap 1:
when I stood infront of the cart and crouched it kept uncrouching then forcecrouching me over and over so the screen spazzed out.
you cant open either of the red doors as blu once you win
just make a shortcut or a forward spawn for red
cant open red spawn doors as red
red resuply locker also doesnt do the opening animation and isnt flat against the wall:
Strange area accecible by rocket jumping (looks unintended)
long sightlines:
Boom, blue spawncamped:
Sorry for the long post, that is pretty much everything I found from just running around the map.