Visable triggers

Wichilie

L1: Registered
Aug 30, 2015
3
0
Hey there,

I'm creating a jump map and ran into a problem. If any of you every played on jump maps you will now that they almost always include area's that will teleport you back to the beginning of the jump when you touch them (usually when you failed the jump).
I tried to create this, but when I make a trigger_teleport the brush becomes invisable. This is problematic, because for things like pogo's you need to know where the ground is. Can I make the trigger visable somehow?

TLDR: Is there a way to have a textured trigger_teleport?
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
You could always fudge it by making a func_brush over the top of it right where the line is and setting it to non-solid. Then you could apply whatever material you want. You could even do different Render Modes to make it appear different (like say, faded.)
 

Wichilie

L1: Registered
Aug 30, 2015
3
0
I don't think that would work as you wouldn't be able to jump off the non-solid surface (usually with pogo jumps you jump on the surface you aren't allowed to touch). Maybe it would be possible to somehow set the visgroup of the trigger to World Geometry, although I have no idea how that would be done.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Teleporters like this are usually done by laying a thin trigger_teleport brush on top of the floor like a carpet. The trigger itself can't be solid, since it has to detect players within its volume to teleport them - so the best way to teleport players coming into contact with a solid floor is to catch them just before they hit.