Hello everyone!
I just recently took an interest in map design, and the site has been a really great reference. I appreciate all the hard work you guys have put in, as it makes it a good deal easier starting off.
I suppose I would like to explain why I decided to start mapping. I was greatly impressed with the style and design of TF2, and the process as explained by Valve, but what got to me was something written about Hydro:
"If neither team capture an area within a time limit the round is declared a draw and, if the server has it enabled, sudden death mode begins. This will happen quite a lot, unfortunately, since the four main areas can be played in any order so all need to be balanced against each other ... On top of all this, hydro is unpopular on servers thanks to the number of stalemates it leads to. You might have trouble getting server operators to include your map in their rotation" - Valve Developer Community Website.
What a terrible thing! I thought that territorial control was quite a novel concept, and I loved Hydro from the start. Any problems, to me, stemmed from the specific level and not the game type.
To make a long story short, I decided to start mapping to prove that statement wrong.
As I've said though, you guys have a great spot here, and I cannot wait to contribute.
Cheers!
I just recently took an interest in map design, and the site has been a really great reference. I appreciate all the hard work you guys have put in, as it makes it a good deal easier starting off.
I suppose I would like to explain why I decided to start mapping. I was greatly impressed with the style and design of TF2, and the process as explained by Valve, but what got to me was something written about Hydro:
"If neither team capture an area within a time limit the round is declared a draw and, if the server has it enabled, sudden death mode begins. This will happen quite a lot, unfortunately, since the four main areas can be played in any order so all need to be balanced against each other ... On top of all this, hydro is unpopular on servers thanks to the number of stalemates it leads to. You might have trouble getting server operators to include your map in their rotation" - Valve Developer Community Website.
What a terrible thing! I thought that territorial control was quite a novel concept, and I loved Hydro from the start. Any problems, to me, stemmed from the specific level and not the game type.
To make a long story short, I decided to start mapping to prove that statement wrong.
As I've said though, you guys have a great spot here, and I cannot wait to contribute.
Cheers!